automated snapshot

This commit is contained in:
sumi
2025-12-20 01:51:28 -06:00
parent b89137415c
commit c8229f02d0
4 changed files with 169 additions and 83 deletions

View File

@@ -19,16 +19,16 @@ type ScaleField struct {
}
func (f *ScaleField) Get(x, y float32) float32 {
return f.field.Get(x / f.scale, y / f.scale)
return f.field.Get(x/f.scale, y/f.scale)
}
type TranslateField struct {
field Field
x, y float32
x, y float32
}
func (f *TranslateField) Get(x, y float32) float32 {
return f.field.Get(x + f.x, y + f.y)
return f.field.Get(x+f.x, y+f.y)
}
// NOISE FIELDS
@@ -44,13 +44,13 @@ func (f *SimplexNoiseField) Get(x, y float32) float32 {
// IMAGE FIELDS
type ImageField struct {
image *rl.Image
pixels ImagePixels
image *rl.Image
pixels ImagePixels
offsetX, offsetY float32
}
type ImagePixels struct {
w, h int
w, h int
colors []rl.Color
}
@@ -61,22 +61,22 @@ func (p *ImagePixels) Get(x, y int) rl.Color {
if y < 0 || y >= p.h {
return rl.Black
}
return p.colors[x + y * p.w]
return p.colors[x+y*p.w]
}
func NewImageField(path string) ImageField {
image := rl.LoadImage(path)
colors := rl.LoadImageColors(image)
pixels := ImagePixels {
w: int(image.Width),
h: int(image.Height),
pixels := ImagePixels{
w: int(image.Width),
h: int(image.Height),
colors: colors,
}
offsetX := float32(image.Width / 2)
offsetY := float32(image.Height / 2)
return ImageField {
image: image,
pixels: pixels,
return ImageField{
image: image,
pixels: pixels,
offsetX: offsetX,
offsetY: offsetY,
}
@@ -84,6 +84,6 @@ func NewImageField(path string) ImageField {
func (f *ImageField) Get(x, y float32) float32 {
// todo : blend colors
c := f.pixels.Get(int(x+f.offsetX), int(y + f.offsetY))
c := f.pixels.Get(int(x+f.offsetX), int(y+f.offsetY))
return Brightness(c)
}

153
main.go
View File

@@ -13,12 +13,48 @@ import (
)
const (
screenWidth = 3000
screenHeight = 2000
screenWidth = 800
screenHeight = 600
sourceWidth = 10000
sourceHeight = 10000
displayScale = 2
snapshotsDir = "snapshots"
)
func main3() {
rl.InitWindow(800, 600, "rt test")
defer rl.CloseWindow()
rt := rl.LoadRenderTexture(512, 512)
defer rl.UnloadRenderTexture(rt)
for !rl.WindowShouldClose() {
// draw into offscreen buffer
rl.BeginTextureMode(rt)
rl.ClearBackground(rl.Blank)
rl.DrawCircle(256, 256, 100, rl.Red)
rl.EndTextureMode()
// draw to screen
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
src := rl.Rectangle{
X: 0, Y: 0,
Width: float32(rt.Texture.Width),
Height: -float32(rt.Texture.Height),
}
dst := rl.Rectangle{
X: 0, Y: 0,
Width: 800,
Height: 600,
}
rl.DrawTexturePro(rt.Texture, src, dst, rl.Vector2{}, 0, rl.White)
rl.EndDrawing()
}
}
func main() {
os.MkdirAll(snapshotsDir, 0755)
@@ -47,32 +83,29 @@ func main() {
}
/*
field :=
ScaleField {
Scale: 50.0,
Field: &SimplexNoiseField {
Noise: opensimplex.NewNormalized32(0),
},
}
field :=
ScaleField {
Scale: 50.0,
Field: &SimplexNoiseField {
Noise: opensimplex.NewNormalized32(0),
},
}
imgf := NewImageField("/home/d/Dropbox/art/passage/data/david.png")
imageField :=
ScaleField{
field: &imgf,
scale: 0.5,
}
*/
imgf := NewImageField("/home/d/Dropbox/art/passage/data/david.png")
imageField :=
ScaleField {
field: &imgf,
scale: 0.5,
}
//rng := rand.New(rand.NewSource(0))
rng := rand.New(rand.NewSource(0))
//contourSketch := NewContourLayer(rng, &imageField)
contourSketch := NewContourLayer(rng, &imageField)
sketch := Sketch {
layers: []Layer {
&contourSketch,
//&FieldSketch { Field: &imageField },
},
}
sketch := NewSketch()
sketch.CreateLayer("testPattern", &TestPattern{}, sourceWidth, sourceHeight)
rl.SetTargetFPS(60)
@@ -90,30 +123,33 @@ func main() {
updateCamera(&camera)
// begin drawing
rl.BeginDrawing()
//rl.ClearBackground(rl.Black)
rl.BeginMode2D(camera)
rl.BeginBlendMode(rl.BlendAdditive)
t := time.Since(t0).Seconds()
// set up RenderCtx
renderCtx := &RenderCtx{
Width: int32(w),
Height: int32(h),
Time: t,
Ports: ports.Eval(t),
Cam: camera,
TargetWidth: int32(w),
TargetHeight: int32(h),
SourceWidth: int32(sourceWidth),
SourceHeight: int32(sourceHeight),
Time: t,
Ports: ports.Eval(t),
Cam: camera,
}
/**
MAIN DRAWING
**/
rl.BeginDrawing()
rl.ClearBackground(rl.Blank)
rl.PushMatrix()
//rl.PushMatrix()
sketch.Draw(renderCtx)
rl.PopMatrix()
rl.DrawCircle(0, 0, 10, rl.Green)
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
//rl.PopMatrix()
rl.EndDrawing()
//rl.DrawCircle(0, 0, 10, rl.Green)
if rl.IsKeyDown(rl.KeySpace) {
if _, err := storage.Save(); err != nil {
@@ -121,12 +157,9 @@ func main() {
}
}
rl.EndBlendMode()
rl.EndMode2D()
//rl.EndMode2D()
// HUD
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.Black)
rl.EndDrawing()
}
rl.CloseWindow()
@@ -138,9 +171,9 @@ type FieldSketch struct {
func (s *FieldSketch) Draw(ctx *RenderCtx) {
fmt.Printf("drawing field")
for x := range ctx.Width {
for y := range ctx.Height {
screen := rl.Vector2 { X: float32(x), Y: float32(y) }
for x := range ctx.TargetWidth {
for y := range ctx.TargetHeight {
screen := rl.Vector2{X: float32(x), Y: float32(y)}
world := rl.GetScreenToWorld2D(screen, ctx.Cam)
v := s.Field.Get(world.X, world.Y)
clr := GrayCurve(v, 1.0)
@@ -150,7 +183,7 @@ func (s *FieldSketch) Draw(ctx *RenderCtx) {
}
type ContourLayer struct {
field Field
field Field
actors []*Actor
}
@@ -158,16 +191,16 @@ func NewContourLayer(rng *rand.Rand, field Field) ContourLayer {
actors := make([]*Actor, 20000)
for i := range len(actors) {
actors[i] =
&Actor {
actors[i] =
&Actor{
position: RandRadialVec(rng, 0, 500, 0, 360),
field: field,
field: field,
stepSize: 1,
color: rl.NewColor(11, 35, 176, 100),
color: rl.NewColor(11, 35, 176, 100),
}
}
return ContourLayer {
return ContourLayer{
actors: actors,
}
}
@@ -178,29 +211,27 @@ func (s *ContourLayer) Draw(ctx *RenderCtx) {
}
}
type Actor struct {
position rl.Vector2
field Field
field Field
stepSize float32
color rl.Color
color rl.Color
}
func (a *Actor) Draw() {
v := a.field.Get(a.position.X, a.position.Y)
rad := rl.Remap(v, 0, 1, 0, 3 * math.Pi)
nextPosition := rl.Vector2 { X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad))) }
rad := rl.Remap(v, 0, 1, 0, 3*math.Pi)
nextPosition := rl.Vector2{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
rl.DrawLineV(a.position, nextPosition, a.color)
//fmt.Printf("position %v -> nextPosition %v \n", a.position, nextPosition)
a.position = nextPosition
}
func RandRadialVec(rng *rand.Rand, minRadius float32, maxRadius float32, loAngle float32, hiAngle float32) rl.Vector2 {
r := float64(rl.Remap(rng.Float32(), 0, 1, minRadius, maxRadius))
deg := float64(rl.Remap(rng.Float32(), 0, 1, loAngle, hiAngle))
rad := rl.Deg2rad * deg
return rl.Vector2 { X: float32(r * math.Cos(rad)), Y: float32(r * math.Sin(rad)) }
return rl.Vector2{X: float32(r * math.Cos(rad)), Y: float32(r * math.Sin(rad))}
}
func updateCamera(camera *rl.Camera2D) {
@@ -237,11 +268,11 @@ func updateCamera(camera *rl.Camera2D) {
}
type Worm struct {
position rl.Vector2
angles []float32
position rl.Vector2
angles []float32
angleIndex int
stepSize int
renderPct float32
stepSize int
renderPct float32
}
func (w *Worm) Draw(ctx *RenderCtx) {
@@ -256,7 +287,7 @@ func (w *Worm) Draw(ctx *RenderCtx) {
deltaAngle := angle - lastAngle
if !nudged {
rad := float64(deltaAngle * math.Pi / 180.0)
nudge := rl.Vector2 { X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad)) }
nudge := rl.Vector2{X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
w.position = rl.Vector2Add(w.position, nudge)
nudged = true
}

View File

@@ -5,21 +5,75 @@ import (
)
type Sketch struct {
layers []Layer
layerTools map[string]LayerTools
}
func (s *Sketch) Draw(ctx *RenderCtx) {
for _, layer := range s.layers {
layer.Draw(ctx)
func NewSketch() Sketch {
return Sketch {
layerTools: make(map[string]LayerTools),
}
}
func (s *Sketch) CreateLayer(name string, layer Layer, sourceWidth int32, sourceHeight int32) {
texture := rl.LoadRenderTexture(sourceWidth, sourceHeight)
s.layerTools[name] = LayerTools {
name: name,
texture: &texture,
layer: layer,
}
}
func (s *Sketch) Draw(ctx *RenderCtx) {
// render onto all layer textures
for _, instance := range s.layerTools {
layer := instance.layer
rl.BeginTextureMode(*instance.texture)
layer.Draw(ctx)
rl.EndTextureMode()
}
// composite all layers to screen
src := rl.Rectangle {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := rl.Rectangle {
X: 0, Y: 0,
Width: float32(ctx.TargetWidth),
Height: float32(ctx.TargetHeight),
}
for _, instance := range s.layerTools {
rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, rl.White)
}
}
type LayerTools struct {
name string
layer Layer
texture *rl.RenderTexture2D
}
/** Layer **/
type Layer interface {
Draw(ctx *RenderCtx)
}
type TestPattern struct { }
func (tp *TestPattern) Draw(ctx *RenderCtx) {
rl.DrawRectangle(0, 0, int32(ctx.SourceWidth), int32(ctx.SourceHeight), rl.Magenta)
rl.PushMatrix()
rl.Translatef(float32(ctx.SourceWidth)/2.0, float32(ctx.SourceHeight)/2.0, 0.0)
rl.DrawRectangle(-100, -100, 200, 200, rl.Green)
rl.PopMatrix()
}
/** Ports **/
type Ports map[string]Signal
@@ -42,8 +96,10 @@ func (p Ports) Eval(t float64) map[string]float64 {
/** RenderCtx **/
type RenderCtx struct {
Width int32
Height int32
TargetWidth int32
TargetHeight int32
SourceWidth int32
SourceHeight int32
Time float64
Ports map[string]float64
Cam rl.Camera2D

View File

@@ -1,8 +1,8 @@
package main
import (
"math"
"github.com/gen2brain/raylib-go/raylib"
"math"
)
func clamp01(v float32) float32 {
@@ -27,4 +27,3 @@ func Brightness(c rl.Color) float32 {
b := float32(c.B) / 255
return 0.2126*r + 0.7152*g + 0.0722*b
}