Files
sumi/main.go
2025-12-17 23:54:25 -06:00

317 lines
7.4 KiB
Go

package main
import (
"fmt"
"log"
"math"
"math/rand"
"os"
"time"
"github.com/gen2brain/raylib-go/raylib"
"github.com/ojrac/opensimplex-go"
)
const (
screenWidth = 1400
screenHeight = 700
displayScale = 2
snapshotsDir = "snapshots"
)
func main() {
os.MkdirAll(snapshotsDir, 0755)
//rng := rand.New(rand.NewSource(0))
log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
storage, err := NewStorage(snapshotsDir)
if err != nil {
log.Printf("Error loading storage: %v\n", err)
os.Exit(1)
}
rl.SetConfigFlags(rl.FlagWindowHighdpi)
rl.InitWindow(screenWidth, screenHeight, "sumi sierpinski arrow")
log.Printf("screen=%dx%d render=%dx%d",
rl.GetScreenWidth(), rl.GetScreenHeight(),
rl.GetRenderWidth(), rl.GetRenderHeight(),
)
w := rl.GetRenderWidth()
h := rl.GetRenderHeight()
var camera = rl.Camera2D{
Target: rl.Vector2{X: 0, Y: 0},
Offset: rl.Vector2{X: float32(w) / 2, Y: float32(h) / 2},
Rotation: 0,
Zoom: 1.0,
}
field :=
ScaleField {
Scale: 100.0,
Field: &SimplexNoiseField {
Noise: opensimplex.NewNormalized32(0),
},
}
rng := rand.New(rand.NewSource(0))
contourSketch := NewContourSketch(rng, &field)
sketches := []Sketch {
//&FieldSketch { Field: &field },
&contourSketch,
}
rl.SetTargetFPS(60)
t0 := time.Now()
ports := MakePorts()
ports["sierpinskiArrowAngle"] = Sine{
Amp: 120,
Bias: 100,
Freq: 0.1,
}
for !rl.WindowShouldClose() {
updateCamera(&camera)
// begin drawing
rl.BeginDrawing()
//rl.ClearBackground(rl.Black)
rl.BeginMode2D(camera)
t := time.Since(t0).Seconds()
// set up RenderCtx
renderCtx := &RenderCtx{
Width: int32(w),
Height: int32(h),
Time: t,
Ports: ports.Eval(t),
Cam: camera,
}
/**
MAIN DRAWING
**/
for _, s := range sketches {
rl.PushMatrix()
s.Draw(renderCtx)
rl.PopMatrix()
}
if rl.IsKeyDown(rl.KeySpace) {
if _, err := storage.Save(); err != nil {
log.Printf("Error saving snapshot: %v\n", err)
}
}
rl.EndMode2D()
// HUD
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.Black)
rl.EndDrawing()
}
rl.CloseWindow()
}
type FieldSketch struct {
Field Field
}
func (s *FieldSketch) Draw(ctx *RenderCtx) {
fmt.Printf("drawing field")
for x := range ctx.Width {
for y := range ctx.Height {
//screen := rl.Vector2 { X: float32(x) - float32(ctx.Width) / 2.0, Y: float32(y) - float32(ctx.Height) / 2.0 }
screen := rl.Vector2 { X: float32(x), Y: float32(y) }
world := rl.GetScreenToWorld2D(screen, ctx.Cam)
//fmt.Printf("screen -> %v, world -> %v\n", screen, world)
v := s.Field.Get(world.X, world.Y)
//fmt.Printf("%.3f\n", v)
clr := GrayCurve(v, 1.0)
rl.DrawPixelV(world, clr)
}
}
}
type ContourSketch struct {
field Field
actors []*Actor
}
func NewContourSketch(rng *rand.Rand, field Field) ContourSketch {
actors := make([]*Actor, 10000)
for i := range len(actors) {
actors[i] =
&Actor {
position: RandRadialVec(rng, 0, 500, 0, 360),
field: field,
}
}
return ContourSketch {
actors: actors,
}
}
func (s *ContourSketch) Draw(ctx *RenderCtx) {
for _, actor := range s.actors {
actor.Draw()
}
}
type Actor struct {
position rl.Vector2
field Field
}
func (a *Actor) Draw() {
v := a.field.Get(a.position.X, a.position.Y)
rad := rl.Remap(v, 0, 1, 0, 2 * math.Pi)
stepSize := float32(2.0)
nextPosition := rl.Vector2 { X: a.position.X + stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + stepSize*float32(math.Sin(float64(rad))) }
rl.DrawLineV(a.position, nextPosition, rl.NewColor(255, 255, 255, 25))
//fmt.Printf("position %v -> nextPosition %v \n", a.position, nextPosition)
a.position = nextPosition
}
func RandRadialVec(rng *rand.Rand, minRadius float32, maxRadius float32, loAngle float32, hiAngle float32) rl.Vector2 {
r := float64(rl.Remap(rng.Float32(), 0, 1, minRadius, maxRadius))
deg := float64(rl.Remap(rng.Float32(), 0, 1, loAngle, hiAngle))
rad := rl.Deg2rad * deg
return rl.Vector2 { X: float32(r * math.Cos(rad)), Y: float32(r * math.Sin(rad)) }
}
func updateCamera(camera *rl.Camera2D) {
// Get the world point that is under the mouse
mouseVec2 := rl.GetMousePosition()
if rl.IsMouseButtonDown(rl.MouseRightButton) {
// get mouse delta from last frame
delta := rl.GetMouseDelta()
// compute the amount to move scaled by the camera zoom
delta = rl.Vector2Scale(delta, -1.0/camera.Zoom)
camera.Target = rl.Vector2Add(camera.Target, delta)
}
// Zoom based on mouse wheel
wheel := rl.GetMouseWheelMove()
if wheel != 0 {
mouseWorldPos := rl.GetScreenToWorld2D(mouseVec2, *camera)
// Set the offset to where the mouse is
camera.Offset = mouseVec2
// Set the target to match, so that the camera maps the world space point
// under the cursor to the screen space point under the cursor at any zoom
camera.Target = mouseWorldPos
// Zoom increment
const zoomIncrement float32 = 0.125
camera.Zoom += (wheel * zoomIncrement)
if camera.Zoom < zoomIncrement {
camera.Zoom = zoomIncrement
}
}
}
type Worm struct {
position rl.Vector2
angles []float32
angleIndex int
stepSize int
renderPct float32
}
func (w *Worm) Draw(ctx *RenderCtx) {
rl.PushMatrix()
rl.Translatef(w.position.X, w.position.Y, 0)
lastAngle := float32(0.0)
stepCount := 0
nudged := false
for i := range w.angles {
ii := (i + w.angleIndex) % len(w.angles)
angle := w.angles[ii]
deltaAngle := angle - lastAngle
if !nudged {
rad := float64(deltaAngle * math.Pi / 180.0)
nudge := rl.Vector2 { X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad)) }
w.position = rl.Vector2Add(w.position, nudge)
nudged = true
}
rl.Rotatef(deltaAngle, 0, 0, 1)
rl.DrawLine(0, 0, int32(w.stepSize), 0, rl.NewColor(184, 187, 38, 50))
rl.Translatef(float32(w.stepSize), 0, 0)
lastAngle = angle
stepCount++
if stepCount > int(float32(len(w.angles))*w.renderPct) {
break
}
}
rl.PopMatrix()
w.angleIndex = (w.angleIndex + 1) % len(w.angles)
}
type SierpinskiArrow struct{}
func (s *SierpinskiArrow) Draw(ctx *RenderCtx) {
sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"])
}
func sierpinskiArrow(ctx *RenderCtx, order int, length float64) {
if order == 0 {
curve(ctx, order, length, ctx.Ports["sierpinskiArrowAngle"])
} else {
rl.Rotatef(float32(ctx.Ports["sierpinskiArrowAngle"]), 0, 0, 1)
curve(ctx, order, length, -ctx.Ports["sierpinskiArrowAngle"])
}
}
func curve(ctx *RenderCtx, order int, length float64, angle float64) {
if order == 0 {
len := int32(length)
rl.DrawLine(0, 0, len, 0, rl.Black)
rl.Translatef(float32(length), 0, 0)
} else {
curve(ctx, order-1, length/2, -angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(ctx, order-1, length/2, angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(ctx, order-1, length/2, -angle)
}
}
func main2() {
angles := make([]float32, 1000)
noise := opensimplex.NewNormalized(0)
for i := range len(angles) {
angles[i] = float32(noise.Eval2(float64(i)*0.05, 0.00))*0.1 - 0.05
}
frameNum := 0
for !rl.WindowShouldClose() {
frameNum++
// initial transform by halfway again through angle array
angleIndex := (frameNum / 10) % len(angles)
angle := angles[angleIndex]
initAngle := angles[(angleIndex+len(angles)/2)%len(angles)]
rl.Rotatef(2500*initAngle, 0, 0, 1)
rl.Translatef(100*initAngle, 100*initAngle, 0)
fmt.Printf("%.3f", angle)
rl.EndMode2D()
}
}