package main import ( sg "github.com/d2fn/sumi/internal/graphics" ) /** Env **/ type Env struct { Layout Layout Time float64 Ports map[string]float64 Graphics sg.Graphics } type Layout struct { // total monitor bounds Monitor sg.Rect // bounds of the application window Window sg.Rect // bounds of the ui controls area Controls sg.Rect // bounds of the region of the app window reserved for rendering the graphics buffer Viewport sg.Rect // bounds of the off screen graphics buffer where rendering happens Graphics sg.Rect } func (ctx *Env) GetGraphicsWidth() float32 { return ctx.Graphics.Bounds.Width } func (ctx *Env) GetGraphicsHeight() float32 { return ctx.Graphics.Bounds.Height }