progress using my own graphics interface
This commit is contained in:
@@ -1,18 +1,18 @@
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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"math"
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"math/rand"
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"github.com/gen2brain/raylib-go/raylib"
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)
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type ContourLayer struct {
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field Field
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rng *rand.Rand
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maxActors uint32
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actors []*Actor
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actorIndex uint32
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actorColor rl.Color
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field Field
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rng *rand.Rand
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maxActors uint32
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actors []*Actor
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actorIndex uint32
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actorColor rl.Color
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loActorAngle float32
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hiActorAngle float32
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}
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@@ -23,13 +23,13 @@ func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color rl.Color
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actors := make([]*Actor, maxActors)
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layer := ContourLayer {
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rng: rng,
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field: field,
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actors: actors,
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maxActors: uint32(maxActors),
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actorColor: color,
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actorIndex: 0,
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layer := ContourLayer{
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rng: rng,
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field: field,
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actors: actors,
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maxActors: uint32(maxActors),
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actorColor: color,
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actorIndex: 0,
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loActorAngle: loActorAngle,
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hiActorAngle: hiActorAngle,
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}
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@@ -42,13 +42,13 @@ func (s *ContourLayer) AddActors(color rl.Color, n, sourceWidth, sourceHeight in
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x := s.rng.Int31() % sourceWidth
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y := s.rng.Int31() % sourceHeight
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newActor :=
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&Actor {
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&Actor{
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position: rl.Vector2{X: float32(x), Y: float32(y)},
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field: s.field,
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stepSize: 1,
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color: s.actorColor,
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loAngle: s.loActorAngle,
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hiAngle: s.hiActorAngle,
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loAngle: s.loActorAngle,
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hiAngle: s.hiActorAngle,
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}
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s.actors[s.actorIndex] = newActor
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s.actorIndex = (s.actorIndex + 1) % s.maxActors
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@@ -133,4 +133,3 @@ func (w *Worm) Draw(ctx *RenderCtx) {
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rl.PopMatrix()
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w.angleIndex = (w.angleIndex + 1) % len(w.angles)
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}
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17
field.go
17
field.go
@@ -2,9 +2,9 @@ package main
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import (
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"fmt"
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"math"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/ojrac/opensimplex-go"
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"math"
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)
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type Field interface {
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@@ -75,9 +75,9 @@ func NewImageField(path string) *ImageField {
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h: int(image.Height),
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colors: colors,
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}
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offsetX := int(image.Width)/2
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offsetY := int(image.Height)/2
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return &ImageField {
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offsetX := int(image.Width) / 2
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offsetY := int(image.Height) / 2
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return &ImageField{
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image: image,
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pixels: pixels,
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offsetX: offsetX,
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@@ -92,18 +92,17 @@ func (f *ImageField) Get(x, y float32) float32 {
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return Brightness(c)
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}
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/** LAYER HELPERS **/
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type FieldLayer struct {
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field Field
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field Field
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loColor rl.Color
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hiColor rl.Color
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dirty bool
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dirty bool
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}
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func (fl *FieldLayer) Update(ctx *RenderCtx) {
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;
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}
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func (fl *FieldLayer) Draw(ctx *RenderCtx) {
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@@ -136,7 +135,7 @@ func (f *AdderField) Get(x, y float32) float32 {
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return z
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}
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type SinXYField struct {}
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type SinXYField struct{}
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func (f *SinXYField) Get(x, y float32) float32 {
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return float32(0.5 + 0.5*math.Sin(float64(x))*math.Sin(float64(y)))
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@@ -3,9 +3,83 @@ package graphics
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import (
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"fmt"
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"math/rand"
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"image/color"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type Graphics struct {
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layout Layout
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style Style
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}
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type Layout struct {
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// total monitor bounds
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Monitor Rect
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// bounds of the application window
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Window Rect
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// bounds of the ui controls area
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Controls Rect
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// bounds of the region of the app window reserved for rendering the graphics buffer
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Viewport Rect
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// bounds of the off screen graphics buffer where rendering happens
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Graphics Rect
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}
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type Color color.RGBA
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type HSBA struct {
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H uint
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S, B float32
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A uint8
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}
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type Style struct {
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StrokeColor Color
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StrokeWeight float32
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FillColor Color
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}
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type Rect rl.Rectangle
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/**
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* scale the given rect down to the target rect
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* maintaining the aspect ratio of the original rect
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*/
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func (r Rect) ToRL() *rl.Rectangle {
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return &rl.Rectangle { X: r.X, Y: r.Y, Width: r.Width, Height: r.Height }
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}
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func (r Rect) ScaleTo(tgt Rect) Rect {
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outputWidth := tgt.Width
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outputHeight := tgt.Height
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aspect := r.Width / r.Height
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tgtAspect := outputWidth / outputHeight
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if aspect < tgtAspect {
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// source is relatively taller than the target
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// so we set the output height to the target height
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// and calculate the width based on source aspect and center
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outputWidth = float32(outputHeight) * aspect
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} else {
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// source is relatively wider than the target
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// so we set the output width to the target width
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// and calculate the height based on source aspect and center
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outputHeight = float32(outputWidth) / aspect
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}
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// output width and height are correct -- center within TargetBounds
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x := tgt.X + tgt.Width / 2.0 - outputWidth / 2.0
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y := tgt.Y + tgt.Height / 2.0 - outputHeight / 2.0
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return Rect {
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X: x, Y: y,
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Width: outputWidth,
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Height: outputHeight,
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}
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}
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var (
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FlourescentHues = []float32{
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0, // hot magenta-red
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104
main.go
104
main.go
@@ -19,18 +19,10 @@ import (
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var (
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snapshotsPath string
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storage *Storage
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storage *Storage
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)
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type Layout struct {
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monitor rl.RectangleInt32
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window rl.RectangleInt32
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controls rl.RectangleInt32
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viewport rl.RectangleInt32
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graphics rl.RectangleInt32
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}
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func bootstrap() Layout {
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func Bootstrap() g.Layout {
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rl.InitWindow(800, 600, "bootstrap")
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@@ -50,15 +42,15 @@ func bootstrap() Layout {
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// set controls to use 1/6th of the width
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controlsRelWidth := 1.0 / 12.0
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defaultGraphicsWidth := 5*int((float64(defaultWindowWidth)*(1.0-controlsRelWidth)))
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defaultGraphicsHeight := 5*defaultWindowHeight
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defaultGraphicsWidth := 5 * int((float64(defaultWindowWidth) * (1.0 - controlsRelWidth)))
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defaultGraphicsHeight := 5 * defaultWindowHeight
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graphicsWidth := defaultGraphicsWidth
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graphicsHeight := defaultGraphicsHeight
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fmt.Printf("monitor : %d x %d / window : %d x %d / buffer : %d x %d",
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monitorWidth, monitorHeight,
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defaultWindowWidth, defaultWindowHeight,
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defaultGraphicsWidth, defaultWindowHeight)
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monitorWidth, monitorHeight,
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defaultWindowWidth, defaultWindowHeight,
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defaultGraphicsWidth, defaultWindowHeight)
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flag.StringVar(&snapshotsPath, "path", "snapshots", "Path to snapshots and db")
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flag.IntVar(&graphicsWidth, "gw", defaultGraphicsWidth, "Width of the internal graphics buffer. Can be much larger than the screen.")
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@@ -82,12 +74,12 @@ func bootstrap() Layout {
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os.Exit(1)
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}
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return Layout {
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monitor: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(monitorWidth), Height: int32(monitorHeight) },
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window: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(windowWidth), Height: int32(windowHeight) },
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controls: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(controlsWidth), Height: int32(windowHeight) },
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viewport: rl.RectangleInt32{ X: int32(controlsWidth), Y: 0, Width: int32(viewportWidth), Height: int32(windowHeight) },
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graphics: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(graphicsWidth), Height: int32(graphicsHeight) },
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return g.Layout {
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Monitor: g.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
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Window: g.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
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Controls: g.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
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Viewport: g.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
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Graphics: g.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
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}
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}
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@@ -95,10 +87,10 @@ func main() {
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log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
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layout := bootstrap()
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layout := Bootstrap()
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//rl.SetConfigFlags(rl.FlagMsaa4xHint)
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rl.InitWindow(layout.window.Width, layout.window.Height, "sumi sierpinski arrow")
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rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
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// reproducable flourescent color cycle
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colorCycle := g.NewFixedColorCycle(g.FlourescentColors).Shuffle(0)
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@@ -108,21 +100,21 @@ func main() {
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rng := rand.New(rand.NewSource(0))
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//imageField := NewImageField("/home/d/Dropbox/art/data/david.png")
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noiseField := &SimplexNoiseField { Noise: opensimplex.New32(0) }
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sinXYField := &SinXYField { }
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noiseField := &SimplexNoiseField{Noise: opensimplex.New32(0)}
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sinXYField := &SinXYField{}
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//imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png")
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//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg")
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//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/andromeda.jpg")
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//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
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field :=
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&TranslateField {
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x: -float32(layout.graphics.Width / 2.0),
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y: -float32(layout.graphics.Height / 2.0),
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&TranslateField{
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x: -float32(layout.Graphics.Width / 2.0),
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y: -float32(layout.Graphics.Height / 2.0),
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field: &ScaleField{
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scale: 100.0,
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field: &AdderField {
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fields: []Field {
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&ScaleField { scale: 10,field: noiseField },
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field: &AdderField{
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fields: []Field{
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&ScaleField{scale: 10, field: noiseField},
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sinXYField,
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},
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},
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@@ -131,12 +123,11 @@ func main() {
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//sierpinskiLayer := &SierpinskiArrow { dirty: true }
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sketch := NewSketch(layout.graphics.Width, layout.graphics.Height)
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sketch := NewSketch(int32(layout.Graphics.Width), int32(layout.Graphics.Height))
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fieldColor := colorCycle.Next()
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fmt.Printf("field color = %v\n", fieldColor)
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sketch.AddColorLayer("background-magenta", rl.Magenta)
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sketch.AddColorLayer("background-black", rl.Black)
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//sketch.AddLayer("field", &FieldLayer{field: field, loColor: rl.NewColor(0, 0, 0, 0), hiColor: fieldColor, dirty: true})
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@@ -144,7 +135,7 @@ func main() {
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fmt.Printf("actor color = %v\n", actorColor)
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hsv := rl.ColorToHSV(actorColor);
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hsv := rl.ColorToHSV(actorColor)
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hsv.Z *= 0.7
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actorColor = rl.ColorFromHSV(hsv.X, hsv.Y, hsv.Z)
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actorColor = g.Clamp(actorColor, 10, 255)
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@@ -155,40 +146,39 @@ func main() {
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contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi)
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sketch.AddLayer("contours", contourLayer)
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//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
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// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
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// sketch.AddLayer("aurora", aurora)
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// cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg")
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// sketch.AddLayer("cave", cave)
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// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
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// sketch.AddLayer("aurora", aurora)
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// cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg")
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// sketch.AddLayer("cave", cave)
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ports := MakePorts()
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ports["sierpinskiArrowAngle"] =
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Sine {
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Amp: 5,
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Sine{
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Amp: 5,
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Freq: 0.1,
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Bias: 60,
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}
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ports["sierpinskiArrowDepth"] =
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Const {
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Const{
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V: 6,
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}
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ports["sierpinskiArrowLength"] =
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Const {
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Const{
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V: 8000,
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}
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for !rl.WindowShouldClose() {
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// begin drawing
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t := time.Since(t0).Seconds()
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// set up RenderCtx
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renderCtx := &RenderCtx{
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TargetBounds: layout.viewport,
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SourceWidth: layout.graphics.Width,
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SourceHeight: layout.graphics.Height,
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renderCtx := &RenderCtx {
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TargetBounds: layout.Viewport,
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SourceWidth: int32(layout.Graphics.Width),
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SourceHeight: int32(layout.Graphics.Height),
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Time: t,
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Ports: ports.Eval(t),
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}
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@@ -214,13 +204,15 @@ func main() {
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y := float32(10)
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minX := float32(60)
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maxX := float32(layout.controls.X + layout.controls.Width - 20)
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maxX := float32(layout.Controls.X + layout.Controls.Width - 20)
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sliderWidth := maxX - minX - 20
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controlRowHeight := 20
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for _, layerTools := range sketch.layerToolsOrdered {
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config := layerTools.config
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//layerTools.texture.Texture
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gui.Label(rl.Rectangle{X: minX, Y: y, Width: 120, Height: 24}, layerTools.name)
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y += float32(controlRowHeight + 10)
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@@ -243,15 +235,14 @@ func main() {
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config.bVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "B", config.bVisible)
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config.b = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.b), 0, 255))
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/*
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// don't do anything with saturation / k values yet
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y += float32(controlRowHeight)
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config.desaturate = !gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "S", !config.desaturate)
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config.saturation = gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", config.saturation, 0, 100)
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y += float32(controlRowHeight)
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gui.Label(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "K")
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config.kValue = gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", config.kValue, 0, 2)
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// don't do anything with saturation / k values yet
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y += float32(controlRowHeight)
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config.desaturate = !gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "S", !config.desaturate)
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config.saturation = gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", config.saturation, 0, 100)
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y += float32(controlRowHeight)
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gui.Label(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "K")
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config.kValue = gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", config.kValue, 0, 2)
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*/
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y += float32(controlRowHeight + 10)
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@@ -284,4 +275,3 @@ func main() {
|
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|
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rl.CloseWindow()
|
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}
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@ import (
|
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rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
type SierpinskiArrow struct{
|
||||
type SierpinskiArrow struct {
|
||||
dirty bool
|
||||
}
|
||||
|
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func (s *SierpinskiArrow) Draw(ctx *RenderCtx) {
|
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rl.Translatef(float32(ctx.SourceWidth) / 2.0, float32(ctx.SourceHeight) / 2.0, 0)
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rl.Translatef(float32(ctx.SourceWidth)/2.0, float32(ctx.SourceHeight)/2.0, 0)
|
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rl.ClearBackground(rl.NewColor(0, 0, 0, 0))
|
||||
sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"])
|
||||
}
|
||||
@@ -45,5 +45,3 @@ func curve(ctx *RenderCtx, order int, length float64, angle float64) {
|
||||
curve(ctx, order-1, length/2, -angle)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
177
sketch.go
177
sketch.go
@@ -1,27 +1,29 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"math"
|
||||
"fmt"
|
||||
g "github.com/d2fn/sumi/internal/graphics"
|
||||
"github.com/gen2brain/raylib-go/raylib"
|
||||
"math"
|
||||
)
|
||||
|
||||
type Sketch struct {
|
||||
sourceWidth int32
|
||||
sourceHeight int32
|
||||
cam *TextureCam
|
||||
composite rl.RenderTexture2D
|
||||
layerTools map[string]*LayerTools
|
||||
sourceWidth int32
|
||||
sourceHeight int32
|
||||
cam *TextureCam
|
||||
composite rl.RenderTexture2D
|
||||
layerTools map[string]*LayerTools
|
||||
layerToolsOrdered []*LayerTools
|
||||
}
|
||||
|
||||
type TextureCam struct {
|
||||
LookAt rl.Vector2
|
||||
Zoom float32
|
||||
LookAt rl.Vector2
|
||||
Zoom float32
|
||||
}
|
||||
|
||||
/** RenderCtx **/
|
||||
type RenderCtx struct {
|
||||
TargetBounds rl.RectangleInt32
|
||||
TargetBounds g.Rect
|
||||
SourceWidth int32
|
||||
SourceHeight int32
|
||||
Time float64
|
||||
@@ -37,35 +39,35 @@ type LayerTools struct {
|
||||
}
|
||||
|
||||
type LayerConfig struct {
|
||||
visible bool
|
||||
a uint8
|
||||
rVisible bool
|
||||
r uint8
|
||||
gVisible bool
|
||||
g uint8
|
||||
bVisible bool
|
||||
b uint8
|
||||
visible bool
|
||||
a uint8
|
||||
rVisible bool
|
||||
r uint8
|
||||
gVisible bool
|
||||
g uint8
|
||||
bVisible bool
|
||||
b uint8
|
||||
desaturate bool
|
||||
saturation float32
|
||||
kValue float32
|
||||
kValue float32
|
||||
}
|
||||
|
||||
func NewSketch(sourceWidth, sourceHeight int32) Sketch {
|
||||
|
||||
// point at source center
|
||||
// put source center at center of screen
|
||||
var camera = TextureCam {
|
||||
LookAt: rl.Vector2{X: float32(sourceWidth) / 2.0, Y: float32(sourceHeight) / 2.0},
|
||||
Zoom: 1.0,
|
||||
var camera = TextureCam{
|
||||
LookAt: rl.Vector2{X: float32(sourceWidth) / 2.0, Y: float32(sourceHeight) / 2.0},
|
||||
Zoom: 1.0,
|
||||
}
|
||||
|
||||
return Sketch {
|
||||
sourceWidth: sourceWidth,
|
||||
sourceHeight: sourceHeight,
|
||||
layerTools: make(map[string]*LayerTools),
|
||||
layerToolsOrdered: []*LayerTools {},
|
||||
composite: rl.LoadRenderTexture(sourceWidth, sourceHeight),
|
||||
cam: &camera,
|
||||
return Sketch{
|
||||
sourceWidth: sourceWidth,
|
||||
sourceHeight: sourceHeight,
|
||||
layerTools: make(map[string]*LayerTools),
|
||||
layerToolsOrdered: []*LayerTools{},
|
||||
composite: rl.LoadRenderTexture(sourceWidth, sourceHeight),
|
||||
cam: &camera,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +75,7 @@ func (s *Sketch) AddLayer(name string, layer Layer) {
|
||||
texture := rl.LoadRenderTexture(s.sourceWidth, s.sourceHeight)
|
||||
config := NewLayerConfig()
|
||||
layerTools :=
|
||||
LayerTools {
|
||||
LayerTools{
|
||||
name: name,
|
||||
texture: texture,
|
||||
layer: layer,
|
||||
@@ -84,7 +86,7 @@ func (s *Sketch) AddLayer(name string, layer Layer) {
|
||||
}
|
||||
|
||||
func (s *Sketch) AddColorLayer(name string, c rl.Color) {
|
||||
colorLayer := &ColorLayer {
|
||||
colorLayer := &ColorLayer{
|
||||
color: c,
|
||||
dirty: true,
|
||||
}
|
||||
@@ -115,19 +117,23 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
|
||||
s.Redraw(ctx)
|
||||
|
||||
// copy from full texture for compositing, with vertical flipping
|
||||
src := rl.Rectangle {
|
||||
src := g.Rect {
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: -float32(ctx.SourceHeight),
|
||||
}
|
||||
dst := rl.Rectangle {
|
||||
dst := g.Rect {
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: float32(ctx.SourceHeight),
|
||||
}
|
||||
|
||||
viewport := s.CalcViewport(ctx)
|
||||
outputRect := s.calcOutputRectKeepingAspectRatio(ctx)
|
||||
|
||||
sourceRect := g.Rect{X: 0, Y: 0, Width: float32(ctx.SourceWidth), Height: float32(ctx.SourceHeight)}
|
||||
targetRect := g.Rect{X: float32(ctx.TargetBounds.X), Y: float32(ctx.TargetBounds.Y), Width: float32(ctx.TargetBounds.Width), Height: float32(ctx.TargetBounds.Height)}
|
||||
outputRect := sourceRect.ScaleTo(targetRect)
|
||||
fmt.Printf("outputRect = %v\n", outputRect)
|
||||
|
||||
x := float32(0)
|
||||
y := float32(0)
|
||||
@@ -158,7 +164,6 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
|
||||
rl.EndScissorMode()
|
||||
rl.PopMatrix()
|
||||
|
||||
|
||||
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
|
||||
//rl.BeginBlendMode(rl.BlendAlpha)
|
||||
rl.BeginTextureMode(s.composite)
|
||||
@@ -192,48 +197,18 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
|
||||
rl.GenTextureMipmaps(&s.composite.Texture)
|
||||
rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
|
||||
|
||||
rl.DrawTexturePro(s.composite.Texture, viewport, outputRect, rl.Vector2{}, 0, rl.White)
|
||||
rl.DrawTexturePro(s.composite.Texture, viewport, *outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
|
||||
|
||||
outlineRect := outputRect.ToInt32()
|
||||
outlineRect := outputRect.ToRL().ToInt32()
|
||||
rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
|
||||
}
|
||||
|
||||
func (s *Sketch) calcOutputRectKeepingAspectRatio(ctx *RenderCtx) rl.Rectangle {
|
||||
sourceAspect := float32(ctx.SourceWidth) / float32(ctx.SourceHeight)
|
||||
targetAspect := float32(ctx.TargetBounds.Width) / float32(ctx.TargetBounds.Height)
|
||||
|
||||
outputWidth := ctx.TargetBounds.Width
|
||||
outputHeight := ctx.TargetBounds.Height
|
||||
|
||||
if sourceAspect < targetAspect {
|
||||
// source is relatively taller than the target
|
||||
// so we set the output height to the target height
|
||||
// and calculate the width based on source aspect and center
|
||||
outputWidth = int32(float32(outputHeight) * sourceAspect)
|
||||
} else {
|
||||
// source is relatively wider than the target
|
||||
// so we set the output width to the target width
|
||||
// and calculate the height based on source aspect and center
|
||||
outputHeight = int32(float32(outputWidth) / sourceAspect)
|
||||
}
|
||||
|
||||
// output width and height are correct -- center within TargetBounds
|
||||
x := ctx.TargetBounds.X + ctx.TargetBounds.Width / 2.0 - outputWidth / 2.0
|
||||
y := ctx.TargetBounds.Y + ctx.TargetBounds.Height / 2.0 - outputHeight / 2.0
|
||||
|
||||
return rl.Rectangle{
|
||||
X: float32(x), Y: float32(y),
|
||||
Width: float32(outputWidth),
|
||||
Height: float32(outputHeight),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Sketch) CalcViewport(ctx *RenderCtx) rl.Rectangle {
|
||||
viewportWidth := rl.Clamp(float32(ctx.SourceWidth) / s.cam.Zoom, 0, float32(ctx.SourceWidth))
|
||||
viewportHeight := rl.Clamp(float32(ctx.SourceHeight) / s.cam.Zoom, 0, float32(ctx.SourceHeight))
|
||||
return rl.Rectangle{
|
||||
X: rl.Clamp(s.cam.LookAt.X - viewportWidth/2.0, 0, float32(ctx.SourceWidth)-viewportWidth),
|
||||
Y: rl.Clamp(s.cam.LookAt.Y - viewportHeight/2.0, 0, float32(ctx.SourceHeight)-viewportHeight),
|
||||
func (s *Sketch) CalcViewport(ctx *RenderCtx) g.Rect {
|
||||
viewportWidth := rl.Clamp(float32(ctx.SourceWidth)/s.cam.Zoom, 0, float32(ctx.SourceWidth))
|
||||
viewportHeight := rl.Clamp(float32(ctx.SourceHeight)/s.cam.Zoom, 0, float32(ctx.SourceHeight))
|
||||
return g.Rect {
|
||||
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.SourceWidth)-viewportWidth),
|
||||
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.SourceHeight)-viewportHeight),
|
||||
Width: float32(viewportWidth),
|
||||
Height: -float32(viewportHeight),
|
||||
}
|
||||
@@ -260,9 +235,9 @@ func (s *Sketch) Update(ctx *RenderCtx) {
|
||||
if wheel != 0 {
|
||||
const zoomIncrement float32 = 0.20
|
||||
if wheel > 0 {
|
||||
s.cam.Zoom *= 1+zoomIncrement
|
||||
s.cam.Zoom *= 1 + zoomIncrement
|
||||
} else {
|
||||
s.cam.Zoom *= 1-zoomIncrement
|
||||
s.cam.Zoom *= 1 - zoomIncrement
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,9 +251,9 @@ func (s *Sketch) ResetCamera() {
|
||||
}
|
||||
|
||||
type SketchCapture struct {
|
||||
width, height uint32
|
||||
compositeImage *rl.Image
|
||||
layerTools map[string]*LayerTools
|
||||
width, height uint32
|
||||
compositeImage *rl.Image
|
||||
layerTools map[string]*LayerTools
|
||||
layerToolsOrdered []*LayerTools
|
||||
}
|
||||
|
||||
@@ -289,26 +264,26 @@ func (s *Sketch) Capture() *SketchCapture {
|
||||
layerTool.capture = rl.LoadImageFromTexture(layerTool.texture.Texture)
|
||||
rl.ImageFlipVertical(layerTool.capture)
|
||||
}
|
||||
return &SketchCapture {
|
||||
return &SketchCapture{
|
||||
width: uint32(s.sourceWidth), height: uint32(s.sourceHeight),
|
||||
compositeImage: composite,
|
||||
layerTools: s.layerTools,
|
||||
compositeImage: composite,
|
||||
layerTools: s.layerTools,
|
||||
layerToolsOrdered: s.layerToolsOrdered,
|
||||
}
|
||||
}
|
||||
|
||||
func NewLayerConfig() LayerConfig {
|
||||
return LayerConfig {
|
||||
visible: true,
|
||||
a: 255,
|
||||
rVisible: true,
|
||||
r: 255,
|
||||
gVisible: true,
|
||||
g: 255,
|
||||
bVisible: true,
|
||||
b: 255,
|
||||
return LayerConfig{
|
||||
visible: true,
|
||||
a: 255,
|
||||
rVisible: true,
|
||||
r: 255,
|
||||
gVisible: true,
|
||||
g: 255,
|
||||
bVisible: true,
|
||||
b: 255,
|
||||
desaturate: false,
|
||||
kValue: 1.0,
|
||||
kValue: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -326,7 +301,7 @@ type ColorLayer struct {
|
||||
}
|
||||
|
||||
func (cl *ColorLayer) Update(ctx *RenderCtx) {
|
||||
;
|
||||
|
||||
}
|
||||
|
||||
func (cl *ColorLayer) Draw(ctx *RenderCtx) {
|
||||
@@ -340,24 +315,24 @@ func (cl *ColorLayer) IsDirty() bool {
|
||||
|
||||
type ImageLayer struct {
|
||||
texture rl.Texture2D
|
||||
dirty bool
|
||||
dirty bool
|
||||
}
|
||||
|
||||
func NewImageLayer(path string) *ImageLayer {
|
||||
image := rl.LoadImage(path)
|
||||
tex := rl.LoadTextureFromImage(image)
|
||||
return &ImageLayer {
|
||||
return &ImageLayer{
|
||||
texture: tex,
|
||||
dirty: true,
|
||||
dirty: true,
|
||||
}
|
||||
}
|
||||
|
||||
func (il *ImageLayer) Update(ctx *RenderCtx) {
|
||||
;
|
||||
|
||||
}
|
||||
|
||||
func (il *ImageLayer) Draw(ctx *RenderCtx) {
|
||||
rl.Translatef(float32(ctx.SourceWidth) / 2.0 - float32(il.texture.Width) / 2.0, float32(ctx.SourceHeight) / 2.0 - float32(il.texture.Height) / 2.0, 0)
|
||||
rl.Translatef(float32(ctx.SourceWidth)/2.0-float32(il.texture.Width)/2.0, float32(ctx.SourceHeight)/2.0-float32(il.texture.Height)/2.0, 0)
|
||||
rl.DrawTexture(il.texture, 0, 0, rl.White)
|
||||
}
|
||||
|
||||
@@ -365,12 +340,12 @@ func (il *ImageLayer) IsDirty() bool {
|
||||
return il.dirty
|
||||
}
|
||||
|
||||
type TestPattern struct{
|
||||
type TestPattern struct {
|
||||
dirty bool
|
||||
}
|
||||
|
||||
func (tp *TestPattern) Update(ctx *RenderCtx) {
|
||||
;
|
||||
|
||||
}
|
||||
|
||||
func (tp *TestPattern) Draw(ctx *RenderCtx) {
|
||||
@@ -379,7 +354,7 @@ func (tp *TestPattern) Draw(ctx *RenderCtx) {
|
||||
centerX := float32(ctx.SourceWidth) / 2
|
||||
centerY := float32(ctx.SourceHeight) / 2
|
||||
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red)
|
||||
rl.DrawRectangleRec(*g.Rect{X: 0, Y: 0, Width: centerX, Height: centerY}.ToRL(), rl.Red)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)
|
||||
|
||||
@@ -132,11 +132,11 @@ func (s *Storage) Save(capture *SketchCapture) (string, error) {
|
||||
ii := len(capture.layerTools) - 1 - i
|
||||
oraLayers[ii] =
|
||||
ora.ORALayer{
|
||||
Name: layerTools.name,
|
||||
Name: layerTools.name,
|
||||
Filename: filename,
|
||||
Visible: layerTools.config.visible,
|
||||
Opacity: opacity,
|
||||
Blend: "svg:src-over",
|
||||
Visible: layerTools.config.visible,
|
||||
Opacity: opacity,
|
||||
Blend: "svg:src-over",
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user