refactoring progress

This commit is contained in:
2026-01-08 11:54:35 -06:00
parent bbad63c60a
commit b3d9d0340a
7 changed files with 312 additions and 155 deletions

67
main.go
View File

@@ -9,7 +9,7 @@ import (
"os"
"time"
g "github.com/d2fn/sumi/internal/graphics"
sg "github.com/d2fn/sumi/internal/graphics"
"github.com/ojrac/opensimplex-go"
gui "github.com/gen2brain/raylib-go/raygui"
@@ -17,13 +17,14 @@ import (
//"github.com/ojrac/opensimplex-go"
)
func Bootstrap() sg.Graphics {
var (
snapshotsPath string
storage *Storage
)
func Bootstrap() g.Layout {
rl.InitWindow(800, 600, "bootstrap")
monitor := rl.GetCurrentMonitor()
@@ -74,12 +75,27 @@ func Bootstrap() g.Layout {
os.Exit(1)
}
return g.Layout {
Monitor: g.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
Window: g.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
Controls: g.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
Viewport: g.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
Graphics: g.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
layout := sg.Layout {
Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
Graphics: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
}
//rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
rl.SetTargetFPS(60)
return sg.Graphics {
Layout: layout,
Style: sg.Style {
Fill: false,
FillColor: rl.RayWhite,
Stroke: true,
StrokeColor: rl.Black,
StrokeWeight: 1.0,
},
}
}
@@ -87,15 +103,11 @@ func main() {
log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
layout := Bootstrap()
//rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
g := Bootstrap()
// reproducable flourescent color cycle
colorCycle := g.NewFixedColorCycle(g.FlourescentColors).Shuffle(0)
colorCycle := sg.NewFixedColorCycle(sg.FlourescentColors).Shuffle(0)
rl.SetTargetFPS(60)
t0 := time.Now()
rng := rand.New(rand.NewSource(0))
@@ -108,8 +120,8 @@ func main() {
//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
field :=
&TranslateField{
x: -float32(layout.Graphics.Width / 2.0),
y: -float32(layout.Graphics.Height / 2.0),
x: -float32(g.Layout.Graphics.Width / 2.0),
y: -float32(g.Layout.Graphics.Height / 2.0),
field: &ScaleField{
scale: 100.0,
field: &AdderField{
@@ -123,7 +135,7 @@ func main() {
//sierpinskiLayer := &SierpinskiArrow { dirty: true }
sketch := NewSketch(int32(layout.Graphics.Width), int32(layout.Graphics.Height))
sketch := NewSketch(&g)
fieldColor := colorCycle.Next()
fmt.Printf("field color = %v\n", fieldColor)
@@ -138,12 +150,14 @@ func main() {
hsv := rl.ColorToHSV(actorColor)
hsv.Z *= 0.7
actorColor = rl.ColorFromHSV(hsv.X, hsv.Y, hsv.Z)
actorColor = g.Clamp(actorColor, 10, 255)
actorColor = sg.Clamp(actorColor, 10, 255)
actorColor.A = 10
actorSGColor := sg.Color { R: actorColor.R, G: actorColor.G, B: actorColor.B, A: actorColor.A }
//NewColor(11, 35, 176, 50),
//r
contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi)
contourLayer := NewContourLayer(&sketch, rng, field, actorSGColor, -25*math.Pi, 25*math.Pi)
sketch.AddLayer("contours", contourLayer)
//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
@@ -175,15 +189,13 @@ func main() {
t := time.Since(t0).Seconds()
// set up RenderCtx
renderCtx := &RenderCtx {
TargetBounds: layout.Viewport,
SourceWidth: int32(layout.Graphics.Width),
SourceHeight: int32(layout.Graphics.Height),
env := &Env {
Graphics: g,
Time: t,
Ports: ports.Eval(t),
}
sketch.Update(renderCtx)
sketch.Update(env)
/**
* MAIN DRAWING
@@ -191,7 +203,7 @@ func main() {
rl.BeginDrawing()
rl.ClearBackground(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR))))
sketch.Draw(renderCtx)
sketch.Draw(env)
gui.SetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR, 0x181818FF)
gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_NORMAL, 0x2A2A2AFF)
@@ -204,7 +216,7 @@ func main() {
y := float32(10)
minX := float32(60)
maxX := float32(layout.Controls.X + layout.Controls.Width - 20)
maxX := float32(g.Layout.Controls.X + g.Layout.Controls.Width - 20)
sliderWidth := maxX - minX - 20
controlRowHeight := 20
for _, layerTools := range sketch.layerToolsOrdered {
@@ -246,7 +258,6 @@ func main() {
*/
y += float32(controlRowHeight + 10)
}
rl.EndDrawing()