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@@ -36,7 +36,7 @@ func (s *ContourLayer) AddActors(n, sourceWidth, sourceHeight int32) {
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position: rl.Vector2{X: float32(x), Y: float32(y)},
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field: s.field,
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stepSize: 1,
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color: rl.NewColor(11, 35, 176, 20),
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color: rl.NewColor(11, 35, 176, 50),
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}
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s.actors = append(s.actors, newActor)
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}
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26
main.go
26
main.go
@@ -12,16 +12,16 @@ import (
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)
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const (
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targetWidth = 1000
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targetHeight = 1000
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sourceScale = 2
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snapshotsDir = "snapshots"
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)
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func main() {
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sourceWidth := int32(sourceScale * targetWidth)
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sourceHeight := int32(sourceScale * targetHeight)
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var sourceWidth int32 = 8000
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var sourceHeight int32 = 6400
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var targetWidth int32 = int32(2000)
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var targetHeight int32 = int32(1200)
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os.MkdirAll(snapshotsDir, 0755)
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log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
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@@ -47,7 +47,7 @@ func main() {
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x: -float32(sourceWidth / 2.0),
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y: -float32(sourceHeight / 2.0),
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field: &ScaleField{
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scale: 1.0,
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scale: 4.0,
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field: &imageField,
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},
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}
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@@ -74,10 +74,16 @@ func main() {
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// begin drawing
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t := time.Since(t0).Seconds()
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targetBounds := rl.Rectangle {
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X: float32(targetWidth) / 4.0,
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Y: 0,
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Width: float32(targetWidth) * 3.0 / 4.0,
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Height: float32(targetHeight),
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}
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// set up RenderCtx
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renderCtx := &RenderCtx{
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TargetWidth: int32(targetWidth),
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TargetHeight: int32(targetHeight),
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TargetBounds: targetBounds,
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SourceWidth: int32(sourceWidth),
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SourceHeight: int32(sourceHeight),
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Time: t,
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@@ -91,11 +97,7 @@ func main() {
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*/
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rl.BeginDrawing()
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rl.ClearBackground(rl.Blank)
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sketch.Draw(renderCtx)
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rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
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rl.EndDrawing()
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if rl.IsKeyDown(rl.KeySpace) {
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48
sketch.go
48
sketch.go
@@ -54,8 +54,8 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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// render onto all layer textures
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for _, instance := range s.layerToolsOrdered {
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instance.layer.Update(ctx)
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if instance.layer.IsDirty() {
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layer := instance.layer
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if instance.layer.IsDirty() {
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rl.BeginTextureMode(*instance.texture)
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layer.Draw(ctx)
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rl.EndTextureMode()
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@@ -64,12 +64,7 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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// composite all layers to screen
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screen := rl.Rectangle {
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X: 0,
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Y: 0,
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Width: float32(ctx.TargetWidth),
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Height: float32(ctx.TargetHeight),
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}
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outputRect := s.calcOutputRectKeepingAspectRatio(ctx)
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// copy from full texture for compositing, with vertical flipping
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src := rl.Rectangle {
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@@ -92,7 +87,40 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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}
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rl.EndTextureMode()
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rl.DrawTexturePro(s.composite.Texture, viewport, screen, rl.Vector2{}, 0, rl.White)
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rl.DrawTexturePro(s.composite.Texture, viewport, outputRect, rl.Vector2{}, 0, rl.White)
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outlineRect := outputRect.ToInt32()
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rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
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}
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func (s *Sketch) calcOutputRectKeepingAspectRatio(ctx *RenderCtx) rl.Rectangle {
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sourceAspect := float32(ctx.SourceWidth) / float32(ctx.SourceHeight)
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targetAspect := ctx.TargetBounds.Width / ctx.TargetBounds.Height
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outputWidth := ctx.TargetBounds.Width
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outputHeight := ctx.TargetBounds.Height
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if sourceAspect < targetAspect {
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// source is relatively taller than the target
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// so we set the output height to the target height
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// and calculate the width based on source aspect and center
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outputWidth = outputHeight * sourceAspect
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} else {
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// source is relatively wider than the target
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// so we set the output width to the target width
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// and calculate the height based on source aspect and center
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outputHeight = outputWidth / sourceAspect
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}
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// output width and height are correct -- center within TargetBounds
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x := ctx.TargetBounds.X + ctx.TargetBounds.Width / 2.0 - outputWidth / 2.0
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y := ctx.TargetBounds.Y + ctx.TargetBounds.Height / 2.0 - outputHeight / 2.0
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return rl.Rectangle {
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X: x, Y: y,
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Width: outputWidth,
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Height: outputHeight,
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}
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}
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func (s *Sketch) CalcViewport(ctx *RenderCtx) rl.Rectangle {
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@@ -111,6 +139,7 @@ func (s *Sketch) Update(ctx *RenderCtx) {
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if rl.IsMouseButtonDown(rl.MouseRightButton) {
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// get mouse delta from last frame
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delta := rl.GetMouseDelta()
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sourceScale := float32(ctx.SourceWidth) / ctx.TargetBounds.Width
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// compute the amount to move scaled by the camera zoom
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delta = rl.Vector2Scale(delta, -sourceScale/s.cam.Zoom)
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delta.Y = -delta.Y
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@@ -233,8 +262,7 @@ func (p Ports) Eval(t float64) map[string]float64 {
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/** RenderCtx **/
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type RenderCtx struct {
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TargetWidth int32
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TargetHeight int32
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TargetBounds rl.Rectangle
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SourceWidth int32
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SourceHeight int32
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Time float64
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