more code cleanup
This commit is contained in:
@@ -1,10 +1,11 @@
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package main
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import (
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sg "github.com/d2fn/sumi/internal/graphics"
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"github.com/gen2brain/raylib-go/raylib"
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"image/color"
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"math"
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"math/rand"
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sg "github.com/d2fn/sumi/internal/graphics"
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)
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type ContourLayer struct {
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@@ -13,12 +14,12 @@ type ContourLayer struct {
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maxActors uint32
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actors []*Actor
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actorIndex uint32
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actorColor sg.Color
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actorColor color.RGBA
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loActorAngle float32
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hiActorAngle float32
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}
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func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color sg.Color, loActorAngle float32, hiActorAngle float32) *ContourLayer {
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func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color color.RGBA, loActorAngle float32, hiActorAngle float32) *ContourLayer {
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maxActors := 200000
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@@ -38,13 +39,13 @@ func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color sg.Color
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return &layer
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}
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func (s *ContourLayer) AddActors(color sg.Color, n, sourceWidth, sourceHeight int32) {
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func (s *ContourLayer) AddActors(color color.RGBA, n, sourceWidth, sourceHeight int32) {
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for range n {
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x := s.rng.Int31() % sourceWidth
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y := s.rng.Int31() % sourceHeight
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newActor :=
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&Actor{
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position: sg.Point { X: float32(x), Y: float32(y) },
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position: sg.Point{X: float32(x), Y: float32(y)},
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field: s.field,
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stepSize: 1,
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color: s.actorColor,
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@@ -56,16 +57,15 @@ func (s *ContourLayer) AddActors(color sg.Color, n, sourceWidth, sourceHeight in
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}
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}
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func (s *ContourLayer) Update(ctx *Env) {
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s.AddActors(s.actorColor, 100, int32(ctx.Graphics.Layout.Graphics.Width), int32(ctx.Graphics.Layout.Graphics.Height))
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func (s *ContourLayer) Update(env *Env, g *sg.Graphics) {
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s.AddActors(s.actorColor, 100, g.WidthInt32(), g.HeightInt32())
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}
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func (s *ContourLayer) Draw(ctx *Env) {
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g := ctx.Graphics
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func (s *ContourLayer) Draw(env *Env, g *sg.Graphics) {
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g.BeginAdditiveBlend()
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for _, actor := range s.actors {
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if actor != nil {
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actor.Draw(ctx)
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actor.Draw(env, g)
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}
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}
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g.EndBlend()
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@@ -79,18 +79,17 @@ type Actor struct {
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position sg.Point
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field Field
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stepSize float32
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color sg.Color
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color color.RGBA
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loAngle float32
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hiAngle float32
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}
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func (a *Actor) Draw(ctx *Env) {
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func (a *Actor) Draw(env *Env, g *sg.Graphics) {
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v := a.field.Get(a.position.X, a.position.Y)
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rad := rl.Remap(v, 0, 1, a.loAngle, a.hiAngle)
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nextPosition := sg.Point {X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
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nextPosition := sg.Point{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
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//nextPosition := rl.Vector2{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
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g := ctx.Graphics
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g.SetStrokeWeight(1.0)
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g.SetStroke(true)
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g.SetStrokeColor(a.color)
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@@ -107,8 +106,7 @@ type Worm struct {
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renderPct float32
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}
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func (w *Worm) Draw(ctx *Env) {
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g := ctx.Graphics
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func (w *Worm) Draw(env *Env, g *sg.Graphics) {
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g.PushMatrix()
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g.Translate(w.position)
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//rl.PushMatrix()
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@@ -122,8 +120,8 @@ func (w *Worm) Draw(ctx *Env) {
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deltaAngle := angle - lastAngle
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if !nudged {
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rad := float64(deltaAngle * math.Pi / 180.0)
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nudge := sg.Vec {X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
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w.position = w.position.Add(nudge)//rl.Vector2Add(w.position, nudge)
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nudge := sg.Vec{X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
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w.position = w.position.Add(nudge) //rl.Vector2Add(w.position, nudge)
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nudged = true
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}
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rl.Rotatef(deltaAngle, 0, 0, 1)
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35
env.go
35
env.go
@@ -2,14 +2,28 @@ package main
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import (
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sg "github.com/d2fn/sumi/internal/graphics"
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"time"
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)
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/** Env **/
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type Env struct {
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Layout Layout
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Time float64
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Ports map[string]float64
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Graphics sg.Graphics
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Time time.Time
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Frame uint
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Ports map[string]float64
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Layout Layout
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Viewport *sg.Graphics
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Window *sg.Graphics
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Controls *sg.Graphics
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Offscreen *sg.Graphics
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Storage *Storage
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}
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func NewEnv() *Env {
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return &Env{
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Time: time.Now(),
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Frame: 0,
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Ports: make(map[string]float64),
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}
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}
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type Layout struct {
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@@ -22,16 +36,5 @@ type Layout struct {
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// bounds of the region of the app window reserved for rendering the graphics buffer
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Viewport sg.Rect
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// bounds of the off screen graphics buffer where rendering happens
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Graphics sg.Rect
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Offscreen sg.Rect
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}
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func (ctx *Env) GetGraphicsWidth() float32 {
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return ctx.Graphics.Bounds.Width
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}
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func (ctx *Env) GetGraphicsHeight() float32 {
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return ctx.Graphics.Bounds.Height
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}
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13
field.go
13
field.go
@@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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sg "github.com/d2fn/sumi/internal/graphics"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/ojrac/opensimplex-go"
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"math"
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@@ -105,11 +106,13 @@ func (fl *FieldLayer) Update(env *Env) {
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}
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func (fl *FieldLayer) Draw(env *Env) {
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rl.ClearBackground(rl.Blank)
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rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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for x := range int32(env.GetGraphicsHeight()) {
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for y := range int32(env.GetGraphicsHeight()) {
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func (fl *FieldLayer) Draw(env *Env, g *sg.Graphics) {
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g.Clear()
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g.BeginAdditiveBlend()
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//rl.ClearBackground(rl.Blank)
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//rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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for x := range g.WidthInt32() {
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for y := range g.HeightInt32() {
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v := fl.field.Get(float32(x), float32(y))
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clr := LerpCurve(v, 1.3, fl.loColor, fl.hiColor)
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rl.DrawPixel(x, y, clr)
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@@ -12,17 +12,63 @@ type Graphics struct {
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Bounds Rect
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}
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func CreateGraphics(bounds Rect) *Graphics {
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return &Graphics {
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Bounds: bounds,
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Style: Style {
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Fill: false,
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FillColor: rl.RayWhite,
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Stroke: true,
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StrokeColor: rl.Black,
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StrokeWeight: 1.0,
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},
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}
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}
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type Style struct {
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StrokeColor, FillColor color.RGBA
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StrokeWeight float32
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Stroke, Fill bool
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}
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func (g *Graphics) GetGraphicsWidth() int32 {
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func (g *Graphics) Center() Point {
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return g.Bounds.Center()
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}
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func (g *Graphics) Begin() {
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rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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g.PushMatrix()
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g.Translate(g.Bounds.UL())
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g.BeginClip(g.Bounds)
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}
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func (g *Graphics) Clear() {
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rl.ClearBackground(rl.Blank)
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}
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func (g *Graphics) Background(c color.RGBA) {
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rl.ClearBackground(c)
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}
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func (g *Graphics) End() {
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g.EndBlend()
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g.EndClip()
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g.PopMatrix()
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}
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func (g *Graphics) Width() float32 {
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return g.Bounds.Width
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}
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func (g *Graphics) Height() float32 {
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return g.Bounds.Height
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}
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func (g *Graphics) WidthInt32() int32 {
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return int32(g.Bounds.Width)
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}
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func (g *Graphics) GetGraphicsHeight() int32 {
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func (g *Graphics) HeightInt32() int32 {
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return int32(g.Bounds.Height)
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}
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@@ -33,11 +79,11 @@ func (g *Graphics) PushStyle() {
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func (g *Graphics) PopStyle() {
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}
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func (g *Graphics) SetStrokeColor(c Color) {
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func (g *Graphics) SetStrokeColor(c color.RGBA) {
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g.Style.StrokeColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
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}
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func (g *Graphics) SetFillColor(c Color) {
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func (g *Graphics) SetFillColor(c color.RGBA) {
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g.Style.FillColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
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}
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@@ -87,6 +133,16 @@ func (g *Graphics) BeginTexture(t rl.RenderTexture2D) {
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rl.BeginTextureMode(t)
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}
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func (g *Graphics) DrawTexture(t rl.Texture2D, p Point, c color.RGBA) {
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rl.DrawTexture(t, int32(p.X), int32(p.Y), c)
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}
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func (g *Graphics) TransferTexture(t rl.Texture2D, src Rect, dst Rect, tint color.RGBA) {
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rl.DrawTexturePro(t, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
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}
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func (g *Graphics) EndTexture() {
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rl.EndTextureMode()
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}
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@@ -114,22 +170,25 @@ func (g *Graphics) DrawLine(a, b Point) {
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rl.SetLineWidth(saveLineWidth)
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}
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type Color color.RGBA
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func RGBA(r, g, b, a uint8) Color {
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return Color { R: r, G: g, B: b, A: a }
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}
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type HSBA struct {
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H uint
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S, B float32
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A uint8
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}
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var Origin = Point { X: 0, Y: 0, Z: 0 }
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type Point rl.Vector3
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type Vec rl.Vector3
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type Rect rl.Rectangle
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func (r *Rect) Center() Point {
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return Point {
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X: r.X + r.Width / 2,
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Y: r.X + r.Height / 2,
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}
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}
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func (p *Point) Add(v Vec) Point {
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return Point { X: p.X + v.X, Y: p.Y + v.Y, Z: p.Z + v.Z }
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}
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67
main.go
67
main.go
@@ -17,8 +17,7 @@ import (
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//"github.com/ojrac/opensimplex-go"
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)
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func Bootstrap() sg.Graphics {
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func Bootstrap() *Env {
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rl.InitWindow(800, 600, "bootstrap")
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@@ -48,6 +47,8 @@ func Bootstrap() sg.Graphics {
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defaultWindowWidth, defaultWindowHeight,
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defaultGraphicsWidth, defaultWindowHeight)
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var snapshotsPath string
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flag.StringVar(&snapshotsPath, "path", "snapshots", "Path to snapshots and db")
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flag.IntVar(&graphicsWidth, "gw", defaultGraphicsWidth, "Width of the internal graphics buffer. Can be much larger than the screen.")
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flag.IntVar(&graphicsHeight, "gh", defaultGraphicsHeight, "Height of the internal graphics buffer. Can be much larger than the screen.")
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@@ -64,50 +65,47 @@ func Bootstrap() sg.Graphics {
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os.MkdirAll(snapshotsPath, 0755)
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var err error
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storage, err = NewStorage(snapshotsPath)
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storage, err := NewStorage(snapshotsPath)
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if err != nil {
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log.Printf("Error loading storage: %v\n", err)
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os.Exit(1)
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}
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layout := sg.Layout {
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Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
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Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
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Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
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Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
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Graphics: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
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layout := Layout{
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Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
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Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
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Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
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Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
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Offscreen: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
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}
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//rl.SetConfigFlags(rl.FlagMsaa4xHint)
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rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
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rl.SetTargetFPS(60)
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return sg.Graphics {
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Layout: layout,
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Style: sg.Style {
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Fill: false,
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FillColor: rl.RayWhite,
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Stroke: true,
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StrokeColor: rl.Black,
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StrokeWeight: 1.0,
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},
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}
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env := NewEnv()
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env.Layout = layout
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env.Window = sg.CreateGraphics(layout.Window)
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env.Viewport = sg.CreateGraphics(layout.Viewport)
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env.Offscreen = sg.CreateGraphics(layout.Offscreen)
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env.Controls = sg.CreateGraphics(layout.Controls)
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env.Storage = storage
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return env
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}
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func main() {
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log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
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g := Bootstrap()
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env := Bootstrap()
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// reproducable flourescent color cycle
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colorCycle := sg.NewFixedColorCycle(sg.FlourescentColors).Shuffle(0)
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t0 := time.Now()
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rng := rand.New(rand.NewSource(0))
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rng := rand.New(rand.NewSource(env.Time.Unix()))
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//imageField := NewImageField("/home/d/Dropbox/art/data/david.png")
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noiseField := &SimplexNoiseField{Noise: opensimplex.New32(0)}
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noiseField := &SimplexNoiseField{Noise: opensimplex.New32(env.Time.Unix())}
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sinXYField := &SinXYField{}
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//imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png")
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//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg")
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@@ -115,8 +113,8 @@ func main() {
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//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
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field :=
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&TranslateField{
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x: -float32(g.Layout.Graphics.Width / 2.0),
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y: -float32(g.Layout.Graphics.Height / 2.0),
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x: -float32(env.Offscreen.Bounds.Width / 2.0),
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y: -float32(env.Offscreen.Bounds.Height / 2.0),
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field: &ScaleField{
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scale: 100.0,
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field: &AdderField{
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@@ -130,7 +128,7 @@ func main() {
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//sierpinskiLayer := &SierpinskiArrow { dirty: true }
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sketch := NewSketch(&g)
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sketch := NewSketch(env)
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fieldColor := colorCycle.Next()
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fmt.Printf("field color = %v\n", fieldColor)
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@@ -148,11 +146,10 @@ func main() {
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actorColor = sg.Clamp(actorColor, 10, 255)
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actorColor.A = 10
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actorSGColor := sg.Color { R: actorColor.R, G: actorColor.G, B: actorColor.B, A: actorColor.A }
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//NewColor(11, 35, 176, 50),
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//r
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contourLayer := NewContourLayer(&sketch, rng, field, actorSGColor, -25*math.Pi, 25*math.Pi)
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contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi)
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sketch.AddLayer("contours", contourLayer)
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//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
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// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
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@@ -181,14 +178,10 @@ func main() {
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for !rl.WindowShouldClose() {
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// begin drawing
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t := time.Since(t0).Seconds()
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t := time.Since(env.Time).Seconds()
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|
||||
// set up RenderCtx
|
||||
env := &Env {
|
||||
Graphics: g,
|
||||
Time: t,
|
||||
Ports: ports.Eval(t),
|
||||
}
|
||||
env.Time = time.Now()
|
||||
env.Ports = ports.Eval(t)
|
||||
|
||||
sketch.Update(env)
|
||||
|
||||
@@ -267,7 +260,7 @@ func main() {
|
||||
for ch := rl.GetCharPressed(); ch != 0; ch = rl.GetCharPressed() {
|
||||
c := rune(ch)
|
||||
if c == 'c' {
|
||||
sketch.ResetCamera()
|
||||
sketch.ResetCamera(env)
|
||||
} else if c >= '1' && c <= '9' {
|
||||
zoom := 1 << int(ch-'0')
|
||||
sketch.cam.Zoom = float32(zoom)
|
||||
|
||||
212
sketch.go
212
sketch.go
@@ -8,7 +8,7 @@ import (
|
||||
)
|
||||
|
||||
type Sketch struct {
|
||||
graphics *sg.Graphics
|
||||
env *Env
|
||||
cam *TextureCam
|
||||
composite rl.RenderTexture2D
|
||||
layerTools map[string]*LayerTools
|
||||
@@ -42,26 +42,26 @@ type LayerConfig struct {
|
||||
kValue float32
|
||||
}
|
||||
|
||||
func NewSketch(g *sg.Graphics) Sketch {
|
||||
func NewSketch(env *Env) Sketch {
|
||||
|
||||
// point at source center
|
||||
// put source center at center of screen
|
||||
var camera = TextureCam{
|
||||
LookAt: rl.Vector2{X: float32(g.Layout.Graphics.Width) / 2.0, Y: float32(g.Layout.Graphics.Height) / 2.0},
|
||||
LookAt: rl.Vector2{X: env.Offscreen.Width() / 2.0, Y: env.Offscreen.Height() / 2.0},
|
||||
Zoom: 1.0,
|
||||
}
|
||||
|
||||
return Sketch{
|
||||
graphics: g,
|
||||
env: env,
|
||||
layerTools: make(map[string]*LayerTools),
|
||||
layerToolsOrdered: []*LayerTools{},
|
||||
composite: rl.LoadRenderTexture(int32(g.Layout.Graphics.Width), int32(g.Layout.Graphics.Height)),
|
||||
composite: rl.LoadRenderTexture(env.Offscreen.WidthInt32(), env.Offscreen.HeightInt32()),
|
||||
cam: &camera,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Sketch) AddLayer(name string, layer Layer) {
|
||||
texture := rl.LoadRenderTexture(int32(s.graphics.Layout.Graphics.Width), int32(s.graphics.Layout.Graphics.Height))
|
||||
texture := rl.LoadRenderTexture(s.env.Offscreen.WidthInt32(), s.env.Offscreen.HeightInt32())
|
||||
config := NewLayerConfig()
|
||||
layerTools :=
|
||||
LayerTools{
|
||||
@@ -82,87 +82,101 @@ func (s *Sketch) AddColorLayer(name string, c rl.Color) {
|
||||
s.AddLayer(name, colorLayer)
|
||||
}
|
||||
|
||||
func (s *Sketch) Redraw(ctx *Env) {
|
||||
g := ctx.Graphics
|
||||
func (s *Sketch) RedrawLayers(env *Env, g *sg.Graphics) {
|
||||
// render onto all layer textures
|
||||
for _, instance := range s.layerToolsOrdered {
|
||||
layer := instance.layer
|
||||
// ignore this layer entirely unless it's visible
|
||||
if instance.config.visible {
|
||||
layer.Update(ctx)
|
||||
w := float32(instance.texture.Texture.Width)
|
||||
h := float32(instance.texture.Texture.Height)
|
||||
lg := sg.CreateGraphics(sg.Rect { X: 0, Y: 0, Width: w, Height: h })
|
||||
layer.Update(env, g)
|
||||
// re-render to texture if dirty
|
||||
if instance.layer.IsDirty() {
|
||||
g.PushMatrix()
|
||||
g.BeginTexture(instance.texture)
|
||||
layer.Draw(ctx)
|
||||
g.PopMatrix()
|
||||
g.EndTexture()
|
||||
lg.Begin()
|
||||
lg.BeginTexture(instance.texture)
|
||||
layer.Draw(env, lg)
|
||||
lg.EndTexture()
|
||||
lg.End()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Sketch) Draw(ctx *Env) {
|
||||
func (s *Sketch) Draw(env *Env) {
|
||||
|
||||
g := ctx.Graphics
|
||||
s.Redraw(ctx)
|
||||
offscreen := env.Offscreen
|
||||
s.RedrawLayers(env, offscreen)
|
||||
|
||||
// copy from full texture for compositing, with vertical flipping
|
||||
src := g.Layout.Graphics
|
||||
src := offscreen.Bounds
|
||||
src.Height = -src.Height
|
||||
dst := g.Layout.Graphics
|
||||
dst := offscreen.Bounds
|
||||
|
||||
/*
|
||||
src := g.Rect {
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: -float32(ctx.SourceHeight),
|
||||
}
|
||||
dst := g.Rect{
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: float32(ctx.SourceHeight),
|
||||
}
|
||||
src := g.Rect {
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: -float32(ctx.SourceHeight),
|
||||
}
|
||||
dst := g.Rect{
|
||||
X: 0, Y: 0,
|
||||
Width: float32(ctx.SourceWidth),
|
||||
Height: float32(ctx.SourceHeight),
|
||||
}
|
||||
*/
|
||||
|
||||
viewport := s.CalcViewport(ctx)
|
||||
offscreen.Begin()
|
||||
|
||||
outputRect := g.Layout.Graphics.ScaleTo(g.Layout.Viewport)
|
||||
// calculate the viewable region of the offscreen buffer
|
||||
viewport := s.CalcViewport(env)
|
||||
|
||||
// scale the offscreen buffer to the viewport maintaining aspect ratio
|
||||
outputRect := offscreen.Bounds.ScaleTo(env.Viewport.Bounds)
|
||||
fmt.Printf("outputRect = %v\n", outputRect)
|
||||
|
||||
x := float32(0)
|
||||
y := float32(0)
|
||||
w := outputRect.Width
|
||||
h := outputRect.Height
|
||||
g.PushMatrix()
|
||||
g.Translate(outputRect.UL())
|
||||
g.BeginClip(outputRect)
|
||||
checkSize := float32(25.0)
|
||||
grey := rl.NewColor(220, 220, 220, 255)
|
||||
|
||||
output := sg.CreateGraphics(outputRect)
|
||||
|
||||
output.Begin()
|
||||
output.SetFill(true)
|
||||
output.SetStroke(false)
|
||||
checkSize := float32(outputRect.Width / 30.0)
|
||||
grey := sg.RGBA(220, 220, 220, 255)
|
||||
cellX := 0
|
||||
cellY := 0
|
||||
for y < h {
|
||||
x = 0
|
||||
cellX = 0
|
||||
for x < w {
|
||||
c := rl.White
|
||||
c := sg.RGBA(rl.White.R, rl.White.G, rl.White.B, rl.White.A)
|
||||
if ((cellX + cellY) & 1) == 1 {
|
||||
c = grey
|
||||
}
|
||||
rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
|
||||
output.SetFillColor(c)
|
||||
output.DrawRect(sg.Rect { X: x, Y: y, Width: checkSize, Height: checkSize })
|
||||
//rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
|
||||
x += checkSize
|
||||
cellX++
|
||||
}
|
||||
y += checkSize
|
||||
cellY++
|
||||
}
|
||||
g.EndClip()
|
||||
g.PopMatrix()
|
||||
|
||||
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
|
||||
// render each layer onto the output graphics context
|
||||
offscreen.BeginTexture(s.composite)
|
||||
offscreen.Clear()
|
||||
|
||||
//rl.BeginBlendMode(rl.BlendAlphaPremultiply)
|
||||
//rl.BeginBlendMode(rl.BlendAlpha)
|
||||
rl.BeginTextureMode(s.composite)
|
||||
rl.ClearBackground(rl.Blank)
|
||||
//rl.BeginTextureMode(s.composite)
|
||||
|
||||
//rl.ClearBackground(rl.Blank)
|
||||
//rl.ClearBackground(rl.Black)
|
||||
for _, instance := range s.layerToolsOrdered {
|
||||
config := instance.config
|
||||
@@ -183,39 +197,44 @@ func (s *Sketch) Draw(ctx *Env) {
|
||||
g = uint8(float32(g) * (float32(config.a) / 255.0))
|
||||
b = uint8(float32(b) * (float32(config.a) / 255.0))
|
||||
tint := rl.NewColor(r, g, b, config.a)
|
||||
rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
|
||||
offscreen.TransferTexture(instance.texture.Texture, src, dst, tint)
|
||||
//rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
|
||||
}
|
||||
}
|
||||
rl.EndTextureMode()
|
||||
rl.EndBlendMode()
|
||||
offscreen.EndTexture()
|
||||
offscreen.End()
|
||||
|
||||
rl.GenTextureMipmaps(&s.composite.Texture)
|
||||
rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
|
||||
|
||||
rl.DrawTexturePro(s.composite.Texture, viewport.ToRL(), outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
|
||||
output.TransferTexture(s.composite.Texture, viewport, outputRect, rl.White)
|
||||
|
||||
outputRectRL := outputRect.ToRL()
|
||||
outlineRect := (&outputRectRL).ToInt32()
|
||||
rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
|
||||
output.SetFill(false)
|
||||
output.SetStroke(true)
|
||||
output.SetStrokeColor(rl.Gray)
|
||||
output.DrawRect(outputRect)
|
||||
|
||||
output.End()
|
||||
}
|
||||
|
||||
func (s *Sketch) CalcViewport(ctx *Env) sg.Rect {
|
||||
viewportWidth := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Width)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Width))
|
||||
viewportHeight := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Height)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Height))
|
||||
// calculate the visible clip of the offscreen buffer based on the camera /zoom
|
||||
func (s *Sketch) CalcViewport(env *Env) sg.Rect {
|
||||
viewportWidth := rl.Clamp(env.Offscreen.Width()/s.cam.Zoom, 0, env.Offscreen.Width())
|
||||
viewportHeight := rl.Clamp(env.Offscreen.Height()/s.cam.Zoom, 0, env.Offscreen.Width())
|
||||
return sg.Rect{
|
||||
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Width)-viewportWidth),
|
||||
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Height)-viewportHeight),
|
||||
Width: float32(viewportWidth),
|
||||
Height: -float32(viewportHeight),
|
||||
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, env.Layout.Offscreen.Width-viewportWidth),
|
||||
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, env.Layout.Offscreen.Height-viewportHeight),
|
||||
Width: viewportWidth,
|
||||
Height: -viewportHeight,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Sketch) Update(ctx *Env) {
|
||||
func (s *Sketch) Update(env *Env) {
|
||||
|
||||
if rl.IsMouseButtonDown(rl.MouseRightButton) {
|
||||
// get mouse delta from last frame
|
||||
delta := rl.GetMouseDelta()
|
||||
sourceScale := float32(ctx.Graphics.Layout.Graphics.Width) / float32(ctx.Graphics.Layout.Viewport.Width)
|
||||
sourceScale := env.Offscreen.Width() / env.Viewport.Width()
|
||||
// compute the amount to move scaled by the camera zoom
|
||||
delta = rl.Vector2Scale(delta, -sourceScale/s.cam.Zoom)
|
||||
delta.Y = -delta.Y
|
||||
@@ -223,8 +242,8 @@ func (s *Sketch) Update(ctx *Env) {
|
||||
}
|
||||
|
||||
// clamp LookAt to be somewhere on the texture
|
||||
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, float32(ctx.Graphics.Layout.Graphics.Width))
|
||||
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, float32(ctx.Graphics.Layout.Graphics.Height))
|
||||
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, env.Offscreen.Width())
|
||||
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, env.Offscreen.Height())
|
||||
|
||||
// Zoom based on mouse wheel
|
||||
wheel := rl.GetMouseWheelMove()
|
||||
@@ -241,8 +260,12 @@ func (s *Sketch) Update(ctx *Env) {
|
||||
s.cam.Zoom = rl.Clamp(s.cam.Zoom, 1, math.MaxInt64)
|
||||
}
|
||||
|
||||
func (s *Sketch) ResetCamera() {
|
||||
s.cam.LookAt = rl.Vector2{X: float32(s.graphics.Layout.Graphics.Width) / 2.0, Y: float32(s.graphics.Layout.Graphics.Height) / 2.0}
|
||||
func (s *Sketch) ResetCamera(env *Env) {
|
||||
s.cam.LookAt =
|
||||
rl.Vector2 {
|
||||
X: env.Offscreen.Width() / 2.0,
|
||||
Y: env.Offscreen.Height() / 2.0,
|
||||
}
|
||||
s.cam.Zoom = 1.0
|
||||
}
|
||||
|
||||
@@ -253,7 +276,7 @@ type SketchCapture struct {
|
||||
layerToolsOrdered []*LayerTools
|
||||
}
|
||||
|
||||
func (s *Sketch) Capture() *SketchCapture {
|
||||
func (s *Sketch) Capture(env *Env) *SketchCapture {
|
||||
composite := rl.LoadImageFromTexture(s.composite.Texture)
|
||||
rl.ImageFlipVertical(composite)
|
||||
for _, layerTool := range s.layerToolsOrdered {
|
||||
@@ -261,8 +284,8 @@ func (s *Sketch) Capture() *SketchCapture {
|
||||
rl.ImageFlipVertical(layerTool.capture)
|
||||
}
|
||||
return &SketchCapture{
|
||||
width: s.graphics.GetGraphicsWidth(),
|
||||
height: s.graphics.GetGraphicsHeight(),
|
||||
width: env.Offscreen.WidthInt32(),
|
||||
height: env.Offscreen.HeightInt32(),
|
||||
compositeImage: composite,
|
||||
layerTools: s.layerTools,
|
||||
layerToolsOrdered: s.layerToolsOrdered,
|
||||
@@ -287,8 +310,8 @@ func NewLayerConfig() LayerConfig {
|
||||
/** Layer **/
|
||||
|
||||
type Layer interface {
|
||||
Update(ctx *Env)
|
||||
Draw(ctx *Env)
|
||||
Update(ctx *Env, g *sg.Graphics)
|
||||
Draw(ctx *Env, g *sg.Graphics)
|
||||
IsDirty() bool
|
||||
}
|
||||
|
||||
@@ -297,12 +320,13 @@ type ColorLayer struct {
|
||||
dirty bool
|
||||
}
|
||||
|
||||
func (cl *ColorLayer) Update(ctx *Env) {
|
||||
func (cl *ColorLayer) Update(ctx *Env, g *sg.Graphics) {
|
||||
|
||||
}
|
||||
|
||||
func (cl *ColorLayer) Draw(ctx *Env) {
|
||||
rl.ClearBackground(cl.color)
|
||||
func (cl *ColorLayer) Draw(ctx *Env, g *sg.Graphics) {
|
||||
g.Background(cl.color)
|
||||
//rl.ClearBackground(cl.color)
|
||||
cl.dirty = false
|
||||
}
|
||||
|
||||
@@ -324,55 +348,21 @@ func NewImageLayer(path string) *ImageLayer {
|
||||
}
|
||||
}
|
||||
|
||||
func (il *ImageLayer) Update(ctx *Env) {
|
||||
func (il *ImageLayer) Update(ctx *Env, g *sg.Graphics) {
|
||||
|
||||
}
|
||||
|
||||
func (il *ImageLayer) Draw(ctx *Env) {
|
||||
rl.Translatef(float32(ctx.GetGraphicsWidth())/2.0-float32(il.texture.Width)/2.0, float32(ctx.GetGraphicsHeight())/2.0-float32(il.texture.Height)/2.0, 0)
|
||||
rl.DrawTexture(il.texture, 0, 0, rl.White)
|
||||
func (il *ImageLayer) Draw(env *Env, g *sg.Graphics) {
|
||||
rl.Translatef(
|
||||
g.Width()/2.0-float32(il.texture.Width)/2.0,
|
||||
g.Width()/2.0-float32(il.texture.Height)/2.0, 0)
|
||||
g.DrawTexture(il.texture, sg.Origin, rl.White)
|
||||
}
|
||||
|
||||
func (il *ImageLayer) IsDirty() bool {
|
||||
return il.dirty
|
||||
}
|
||||
|
||||
type TestPattern struct {
|
||||
dirty bool
|
||||
}
|
||||
|
||||
func (tp *TestPattern) Update(ctx *Env) {
|
||||
|
||||
}
|
||||
|
||||
func (tp *TestPattern) Draw(ctx *Env) {
|
||||
|
||||
rl.ClearBackground(rl.Black)
|
||||
centerX := float32(ctx.GetGraphicsWidth()) / 2
|
||||
centerY := float32(ctx.GetGraphicsHeight()) / 2
|
||||
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)
|
||||
|
||||
rl.DrawLine(0, 0, ctx.Graphics.GetGraphicsWidth(), ctx.Graphics.GetGraphicsHeight(), rl.Black)
|
||||
|
||||
rl.PushMatrix()
|
||||
rl.Translatef(centerX, centerY, 0)
|
||||
rl.SetLineWidth(4.0)
|
||||
rl.DrawLine(-10000, 0, 10000, 0, rl.Red)
|
||||
rl.DrawLine(0, -10000, 0, 10000, rl.Green)
|
||||
rl.DrawRectangleLines(-50, -50, 100, 100, rl.Magenta)
|
||||
rl.PopMatrix()
|
||||
|
||||
tp.dirty = false
|
||||
}
|
||||
|
||||
func (tp *TestPattern) IsDirty() bool {
|
||||
return tp.dirty
|
||||
}
|
||||
|
||||
/** Ports **/
|
||||
|
||||
type Ports map[string]Signal
|
||||
|
||||
Reference in New Issue
Block a user