more code cleanup

This commit is contained in:
2026-01-09 23:05:05 -06:00
parent cf036a0bdb
commit 90e36425ff
6 changed files with 243 additions and 197 deletions

212
sketch.go
View File

@@ -8,7 +8,7 @@ import (
)
type Sketch struct {
graphics *sg.Graphics
env *Env
cam *TextureCam
composite rl.RenderTexture2D
layerTools map[string]*LayerTools
@@ -42,26 +42,26 @@ type LayerConfig struct {
kValue float32
}
func NewSketch(g *sg.Graphics) Sketch {
func NewSketch(env *Env) Sketch {
// point at source center
// put source center at center of screen
var camera = TextureCam{
LookAt: rl.Vector2{X: float32(g.Layout.Graphics.Width) / 2.0, Y: float32(g.Layout.Graphics.Height) / 2.0},
LookAt: rl.Vector2{X: env.Offscreen.Width() / 2.0, Y: env.Offscreen.Height() / 2.0},
Zoom: 1.0,
}
return Sketch{
graphics: g,
env: env,
layerTools: make(map[string]*LayerTools),
layerToolsOrdered: []*LayerTools{},
composite: rl.LoadRenderTexture(int32(g.Layout.Graphics.Width), int32(g.Layout.Graphics.Height)),
composite: rl.LoadRenderTexture(env.Offscreen.WidthInt32(), env.Offscreen.HeightInt32()),
cam: &camera,
}
}
func (s *Sketch) AddLayer(name string, layer Layer) {
texture := rl.LoadRenderTexture(int32(s.graphics.Layout.Graphics.Width), int32(s.graphics.Layout.Graphics.Height))
texture := rl.LoadRenderTexture(s.env.Offscreen.WidthInt32(), s.env.Offscreen.HeightInt32())
config := NewLayerConfig()
layerTools :=
LayerTools{
@@ -82,87 +82,101 @@ func (s *Sketch) AddColorLayer(name string, c rl.Color) {
s.AddLayer(name, colorLayer)
}
func (s *Sketch) Redraw(ctx *Env) {
g := ctx.Graphics
func (s *Sketch) RedrawLayers(env *Env, g *sg.Graphics) {
// render onto all layer textures
for _, instance := range s.layerToolsOrdered {
layer := instance.layer
// ignore this layer entirely unless it's visible
if instance.config.visible {
layer.Update(ctx)
w := float32(instance.texture.Texture.Width)
h := float32(instance.texture.Texture.Height)
lg := sg.CreateGraphics(sg.Rect { X: 0, Y: 0, Width: w, Height: h })
layer.Update(env, g)
// re-render to texture if dirty
if instance.layer.IsDirty() {
g.PushMatrix()
g.BeginTexture(instance.texture)
layer.Draw(ctx)
g.PopMatrix()
g.EndTexture()
lg.Begin()
lg.BeginTexture(instance.texture)
layer.Draw(env, lg)
lg.EndTexture()
lg.End()
}
}
}
}
func (s *Sketch) Draw(ctx *Env) {
func (s *Sketch) Draw(env *Env) {
g := ctx.Graphics
s.Redraw(ctx)
offscreen := env.Offscreen
s.RedrawLayers(env, offscreen)
// copy from full texture for compositing, with vertical flipping
src := g.Layout.Graphics
src := offscreen.Bounds
src.Height = -src.Height
dst := g.Layout.Graphics
dst := offscreen.Bounds
/*
src := g.Rect {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := g.Rect{
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: float32(ctx.SourceHeight),
}
src := g.Rect {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := g.Rect{
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: float32(ctx.SourceHeight),
}
*/
viewport := s.CalcViewport(ctx)
offscreen.Begin()
outputRect := g.Layout.Graphics.ScaleTo(g.Layout.Viewport)
// calculate the viewable region of the offscreen buffer
viewport := s.CalcViewport(env)
// scale the offscreen buffer to the viewport maintaining aspect ratio
outputRect := offscreen.Bounds.ScaleTo(env.Viewport.Bounds)
fmt.Printf("outputRect = %v\n", outputRect)
x := float32(0)
y := float32(0)
w := outputRect.Width
h := outputRect.Height
g.PushMatrix()
g.Translate(outputRect.UL())
g.BeginClip(outputRect)
checkSize := float32(25.0)
grey := rl.NewColor(220, 220, 220, 255)
output := sg.CreateGraphics(outputRect)
output.Begin()
output.SetFill(true)
output.SetStroke(false)
checkSize := float32(outputRect.Width / 30.0)
grey := sg.RGBA(220, 220, 220, 255)
cellX := 0
cellY := 0
for y < h {
x = 0
cellX = 0
for x < w {
c := rl.White
c := sg.RGBA(rl.White.R, rl.White.G, rl.White.B, rl.White.A)
if ((cellX + cellY) & 1) == 1 {
c = grey
}
rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
output.SetFillColor(c)
output.DrawRect(sg.Rect { X: x, Y: y, Width: checkSize, Height: checkSize })
//rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
x += checkSize
cellX++
}
y += checkSize
cellY++
}
g.EndClip()
g.PopMatrix()
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
// render each layer onto the output graphics context
offscreen.BeginTexture(s.composite)
offscreen.Clear()
//rl.BeginBlendMode(rl.BlendAlphaPremultiply)
//rl.BeginBlendMode(rl.BlendAlpha)
rl.BeginTextureMode(s.composite)
rl.ClearBackground(rl.Blank)
//rl.BeginTextureMode(s.composite)
//rl.ClearBackground(rl.Blank)
//rl.ClearBackground(rl.Black)
for _, instance := range s.layerToolsOrdered {
config := instance.config
@@ -183,39 +197,44 @@ func (s *Sketch) Draw(ctx *Env) {
g = uint8(float32(g) * (float32(config.a) / 255.0))
b = uint8(float32(b) * (float32(config.a) / 255.0))
tint := rl.NewColor(r, g, b, config.a)
rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
offscreen.TransferTexture(instance.texture.Texture, src, dst, tint)
//rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
}
}
rl.EndTextureMode()
rl.EndBlendMode()
offscreen.EndTexture()
offscreen.End()
rl.GenTextureMipmaps(&s.composite.Texture)
rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
rl.DrawTexturePro(s.composite.Texture, viewport.ToRL(), outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
output.TransferTexture(s.composite.Texture, viewport, outputRect, rl.White)
outputRectRL := outputRect.ToRL()
outlineRect := (&outputRectRL).ToInt32()
rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
output.SetFill(false)
output.SetStroke(true)
output.SetStrokeColor(rl.Gray)
output.DrawRect(outputRect)
output.End()
}
func (s *Sketch) CalcViewport(ctx *Env) sg.Rect {
viewportWidth := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Width)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Width))
viewportHeight := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Height)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Height))
// calculate the visible clip of the offscreen buffer based on the camera /zoom
func (s *Sketch) CalcViewport(env *Env) sg.Rect {
viewportWidth := rl.Clamp(env.Offscreen.Width()/s.cam.Zoom, 0, env.Offscreen.Width())
viewportHeight := rl.Clamp(env.Offscreen.Height()/s.cam.Zoom, 0, env.Offscreen.Width())
return sg.Rect{
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Width)-viewportWidth),
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Height)-viewportHeight),
Width: float32(viewportWidth),
Height: -float32(viewportHeight),
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, env.Layout.Offscreen.Width-viewportWidth),
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, env.Layout.Offscreen.Height-viewportHeight),
Width: viewportWidth,
Height: -viewportHeight,
}
}
func (s *Sketch) Update(ctx *Env) {
func (s *Sketch) Update(env *Env) {
if rl.IsMouseButtonDown(rl.MouseRightButton) {
// get mouse delta from last frame
delta := rl.GetMouseDelta()
sourceScale := float32(ctx.Graphics.Layout.Graphics.Width) / float32(ctx.Graphics.Layout.Viewport.Width)
sourceScale := env.Offscreen.Width() / env.Viewport.Width()
// compute the amount to move scaled by the camera zoom
delta = rl.Vector2Scale(delta, -sourceScale/s.cam.Zoom)
delta.Y = -delta.Y
@@ -223,8 +242,8 @@ func (s *Sketch) Update(ctx *Env) {
}
// clamp LookAt to be somewhere on the texture
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, float32(ctx.Graphics.Layout.Graphics.Width))
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, float32(ctx.Graphics.Layout.Graphics.Height))
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, env.Offscreen.Width())
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, env.Offscreen.Height())
// Zoom based on mouse wheel
wheel := rl.GetMouseWheelMove()
@@ -241,8 +260,12 @@ func (s *Sketch) Update(ctx *Env) {
s.cam.Zoom = rl.Clamp(s.cam.Zoom, 1, math.MaxInt64)
}
func (s *Sketch) ResetCamera() {
s.cam.LookAt = rl.Vector2{X: float32(s.graphics.Layout.Graphics.Width) / 2.0, Y: float32(s.graphics.Layout.Graphics.Height) / 2.0}
func (s *Sketch) ResetCamera(env *Env) {
s.cam.LookAt =
rl.Vector2 {
X: env.Offscreen.Width() / 2.0,
Y: env.Offscreen.Height() / 2.0,
}
s.cam.Zoom = 1.0
}
@@ -253,7 +276,7 @@ type SketchCapture struct {
layerToolsOrdered []*LayerTools
}
func (s *Sketch) Capture() *SketchCapture {
func (s *Sketch) Capture(env *Env) *SketchCapture {
composite := rl.LoadImageFromTexture(s.composite.Texture)
rl.ImageFlipVertical(composite)
for _, layerTool := range s.layerToolsOrdered {
@@ -261,8 +284,8 @@ func (s *Sketch) Capture() *SketchCapture {
rl.ImageFlipVertical(layerTool.capture)
}
return &SketchCapture{
width: s.graphics.GetGraphicsWidth(),
height: s.graphics.GetGraphicsHeight(),
width: env.Offscreen.WidthInt32(),
height: env.Offscreen.HeightInt32(),
compositeImage: composite,
layerTools: s.layerTools,
layerToolsOrdered: s.layerToolsOrdered,
@@ -287,8 +310,8 @@ func NewLayerConfig() LayerConfig {
/** Layer **/
type Layer interface {
Update(ctx *Env)
Draw(ctx *Env)
Update(ctx *Env, g *sg.Graphics)
Draw(ctx *Env, g *sg.Graphics)
IsDirty() bool
}
@@ -297,12 +320,13 @@ type ColorLayer struct {
dirty bool
}
func (cl *ColorLayer) Update(ctx *Env) {
func (cl *ColorLayer) Update(ctx *Env, g *sg.Graphics) {
}
func (cl *ColorLayer) Draw(ctx *Env) {
rl.ClearBackground(cl.color)
func (cl *ColorLayer) Draw(ctx *Env, g *sg.Graphics) {
g.Background(cl.color)
//rl.ClearBackground(cl.color)
cl.dirty = false
}
@@ -324,55 +348,21 @@ func NewImageLayer(path string) *ImageLayer {
}
}
func (il *ImageLayer) Update(ctx *Env) {
func (il *ImageLayer) Update(ctx *Env, g *sg.Graphics) {
}
func (il *ImageLayer) Draw(ctx *Env) {
rl.Translatef(float32(ctx.GetGraphicsWidth())/2.0-float32(il.texture.Width)/2.0, float32(ctx.GetGraphicsHeight())/2.0-float32(il.texture.Height)/2.0, 0)
rl.DrawTexture(il.texture, 0, 0, rl.White)
func (il *ImageLayer) Draw(env *Env, g *sg.Graphics) {
rl.Translatef(
g.Width()/2.0-float32(il.texture.Width)/2.0,
g.Width()/2.0-float32(il.texture.Height)/2.0, 0)
g.DrawTexture(il.texture, sg.Origin, rl.White)
}
func (il *ImageLayer) IsDirty() bool {
return il.dirty
}
type TestPattern struct {
dirty bool
}
func (tp *TestPattern) Update(ctx *Env) {
}
func (tp *TestPattern) Draw(ctx *Env) {
rl.ClearBackground(rl.Black)
centerX := float32(ctx.GetGraphicsWidth()) / 2
centerY := float32(ctx.GetGraphicsHeight()) / 2
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)
rl.DrawLine(0, 0, ctx.Graphics.GetGraphicsWidth(), ctx.Graphics.GetGraphicsHeight(), rl.Black)
rl.PushMatrix()
rl.Translatef(centerX, centerY, 0)
rl.SetLineWidth(4.0)
rl.DrawLine(-10000, 0, 10000, 0, rl.Red)
rl.DrawLine(0, -10000, 0, 10000, rl.Green)
rl.DrawRectangleLines(-50, -50, 100, 100, rl.Magenta)
rl.PopMatrix()
tp.dirty = false
}
func (tp *TestPattern) IsDirty() bool {
return tp.dirty
}
/** Ports **/
type Ports map[string]Signal