diff --git a/contour_layer.go b/contour_layer.go index 244c7a1..aa16596 100644 --- a/contour_layer.go +++ b/contour_layer.go @@ -76,7 +76,7 @@ type Actor struct { func (a *Actor) Draw() { v := a.field.Get(a.position.X, a.position.Y) - rad := rl.Remap(v, 0, 1, 0, 3*math.Pi) + rad := rl.Remap(v, 0, 1, 0, 10*math.Pi) nextPosition := rl.Vector2{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))} rl.DrawLineV(a.position, nextPosition, a.color) a.position = nextPosition diff --git a/main.go b/main.go index 91d27a5..8969574 100644 --- a/main.go +++ b/main.go @@ -260,7 +260,7 @@ func (fl *FieldLayer) Draw(ctx *RenderCtx) { for x := range ctx.SourceWidth { for y := range ctx.SourceHeight { v := fl.field.Get(float32(x), float32(y)) - clr := LerpCurve(v, 1.0, fl.loColor, fl.hiColor) + clr := LerpCurve(v, 1.3, fl.loColor, fl.hiColor) rl.DrawPixel(x, y, clr) } }