automated snapshot
This commit is contained in:
184
main.go
184
main.go
@@ -1,11 +1,14 @@
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package main
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import (
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"fmt"
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"log"
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"math"
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"os"
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"time"
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"github.com/gen2brain/raylib-go/raylib"
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"github.com/ojrac/opensimplex-go"
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"math"
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)
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func clamp01(v float64) float64 {
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@@ -24,31 +27,6 @@ func GrayCurve(v, k float64) rl.Color {
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return rl.Color{R: c, G: c, B: c, A: 255}
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}
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func sierpinskiArrow(order int, length float64) {
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rl.Scalef(1, -1, 1)
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//rl.Rotatef(180, 0, 0, 1)
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if order == 0 {
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curve(order, length, 60)
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} else {
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rl.Rotatef(60, 0, 0, 1)
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curve(order, length, -60)
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}
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}
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func curve(order int, length float64, angle float64) {
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if order == 0 {
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len := int32(length)
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rl.DrawLine(0, 0, len, 0, rl.Black)
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rl.Translatef(float32(len), 0, 0)
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} else {
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curve(order-1, length/2, -angle)
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rl.Rotatef(float32(angle), 0, 0, 1)
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curve(order-1, length/2, angle)
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rl.Rotatef(float32(angle), 0, 0, 1)
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curve(order-1, length/2, -angle)
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}
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}
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func main() {
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const (
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@@ -69,6 +47,10 @@ func main() {
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rl.InitWindow(screenWidth, screenHeight, "sumi sierpinski arrow")
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sketches := []Sketch {
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SierpinskiArrow{},
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}
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var camera = rl.Camera2D{
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Target: rl.Vector2{X: 0, Y: 0},
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Offset: rl.Vector2{X: float32(screenWidth) / 2, Y: float32(screenHeight) / 2},
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@@ -78,29 +60,72 @@ func main() {
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rl.SetTargetFPS(60)
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angles := make([]float32, 1000)
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noise := opensimplex.NewNormalized(0)
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for i := range len(angles) {
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angles[i] = float32(noise.Eval2(float64(i)*0.05, 0.00))*0.1 - 0.05
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t0 := time.Now()
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ports := MakePorts()
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ports["sierpinskiArrowLength"] = Sine {
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Amp: 1000.0,
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Freq: 0.001,
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}
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frameNum := 0
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ports["sierpinskiArrowDepth"] = Saw {
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Min: 1, Max: 9, Period: 10,
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}
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for !rl.WindowShouldClose() {
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updateCamera(&camera)
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frameNum++
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// begin drawing
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode2D(camera)
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rl.PushMatrix()
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t := time.Since(t0).Seconds()
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// set up RenderCtx
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renderCtx := &RenderCtx {
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Width: screenWidth,
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Height: screenHeight,
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Time: t,
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Ports: ports.Eval(t),
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}
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/**
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MAIN DRAWING
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**/
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for _, s := range sketches {
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s.Draw(renderCtx)
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}
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if rl.IsKeyDown(rl.KeySpace) {
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if _, err := storage.Save(); err != nil {
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log.Printf("Error saving snapshot: %v\n", err)
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}
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}
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rl.PopMatrix()
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rl.EndMode2D()
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// HUD
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rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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func updateCamera(camera *rl.Camera2D) {
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if rl.IsMouseButtonDown(rl.MouseRightButton) {
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delta := rl.GetMouseDelta()
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delta = rl.Vector2Scale(delta, -1.0/camera.Zoom)
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camera.Target = rl.Vector2Add(camera.Target, delta)
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}
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// Zoom based on mouse wheel
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wheel := rl.GetMouseWheelMove()
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if wheel != 0 {
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// Get the world point that is under the mouse
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mouseWorldPos := rl.GetScreenToWorld2D(rl.GetMousePosition(), camera)
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mouseWorldPos := rl.GetScreenToWorld2D(rl.GetMousePosition(), *camera)
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// Set the offset to where the mouse is
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camera.Offset = rl.GetMousePosition()
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@@ -117,73 +142,66 @@ func main() {
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camera.Zoom = zoomIncrement
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}
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode2D(camera)
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type SierpinskiArrow struct {}
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func (s SierpinskiArrow) Draw(ctx *RenderCtx) {
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rl.PushMatrix()
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sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"])
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rl.PopMatrix()
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}
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/**
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for x := range screenWidth {
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for y := range screenHeight {
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sp := rl.Vector2 { X: float32(x), Y: float32(y) };
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wp := rl.GetScreenToWorld2D(sp, camera);
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normVal := noise.Eval2(float64(wp.X), float64(wp.Y))
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rl.DrawPixelV(wp, GrayCurve(normVal, 0.8));
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func sierpinskiArrow(ctx *RenderCtx, order int, length float64) {
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if order == 0 {
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curve(ctx, order, length, 60)
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} else {
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rl.Rotatef(60, 0, 0, 1)
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curve(ctx, order, length, -60)
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}
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}
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func curve(ctx *RenderCtx, order int, length float64, angle float64) {
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if order == 0 {
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len := int32(length)
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rl.DrawLine(0, 0, len, 0, rl.Black)
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rl.Translatef(float32(len), 0, 0)
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} else {
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curve(ctx, order-1, length/2, -angle)
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rl.Rotatef(float32(angle), 0, 0, 1)
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curve(ctx, order-1, length/2, angle)
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rl.Rotatef(float32(angle), 0, 0, 1)
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curve(ctx, order-1, length/2, -angle)
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}
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**/
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}
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func main2() {
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angles := make([]float32, 1000)
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noise := opensimplex.NewNormalized(0)
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for i := range len(angles) {
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angles[i] = float32(noise.Eval2(float64(i)*0.05, 0.00))*0.1 - 0.05
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}
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frameNum := 0
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for !rl.WindowShouldClose() {
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frameNum++
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// initial transform by halfway again through angle array
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angleIndex := frameNum % len(angles)
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angleIndex := (frameNum/10) % len(angles)
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angle := angles[angleIndex]
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initAngle := angles[(angleIndex+len(angles)/2)%len(angles)]
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rl.Rotatef(2500*initAngle, 0, 0, 1)
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rl.Translatef(100*initAngle, 100*initAngle, 0)
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stepSize := int32(1)
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for range 1000 {
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rl.DrawLine(0, 0, stepSize, 0, rl.Black)
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rl.Translatef(float32(stepSize), 0, 0)
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rl.Rotatef(angle, 0, 0, 1)
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angleIndex++
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angleIndex = angleIndex % len(angles)
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angle += angles[angleIndex]
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}
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rl.PopMatrix()
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rl.PushMatrix()
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//rl.Translatef(-screenWidth/2, screenHeight/2, 0)
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sierpinskiArrow(9, 800)
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rl.PopMatrix()
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/*
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rl.PushMatrix()
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rl.Translatef(0, 25*50, 0)
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rl.Rotatef(90, 1, 0, 0)
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rl.DrawGrid(100, 50)
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rl.PopMatrix()
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*/
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fmt.Printf("%.3f", angle)
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rl.EndMode2D()
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if rl.IsKeyDown(rl.KeySpace) {
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if _, err := storage.Save(); err != nil {
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log.Printf("Error saving snapshot: %v\n", err)
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}
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}
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rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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28
signals.go
Normal file
28
signals.go
Normal file
@@ -0,0 +1,28 @@
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package main
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import (
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"math"
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)
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type Signal interface {
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Eval(t float64) float64
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}
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type Const struct{ V float64 }
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func (s Const) Eval(t float64) float64 { return s.V }
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type Sine struct {
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Amp, Freq, Phase, Bias float64
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}
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func (s Sine) Eval(t float64) float64 {
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return s.Bias + s.Amp*math.Sin(2*math.Pi*s.Freq*t+s.Phase)
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}
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type Saw struct {
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Min, Max, Period float64
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}
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func (s Saw) Eval(t float64) float64 {
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u := math.Mod(t, s.Period) / s.Period // 0..1
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return s.Min + (s.Max-s.Min)*u
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}
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39
sketch.go
Normal file
39
sketch.go
Normal file
@@ -0,0 +1,39 @@
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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type Sketch interface {
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Draw(ctx *RenderCtx)
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}
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/** Ports **/
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type Ports map[string]Signal
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func MakePorts() Ports {
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return make(Ports)
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}
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/**
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* materialize current value for all ports
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**/
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func (p Ports) Eval(t float64) map[string]float64 {
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out := make(map[string]float64, len(p))
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for name, sig := range(p) {
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out[name] = sig.Eval(t)
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}
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return out
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}
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/** RenderCtx **/
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type RenderCtx struct {
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Width int32
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Height int32
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Time float64
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Ports map[string]float64
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Cam rl.Camera2D
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}
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