automated snapshot
This commit is contained in:
134
main.go
134
main.go
@@ -13,9 +13,9 @@ import (
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)
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const (
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targetWidth = 800
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targetHeight = 600
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sourceScale = 10
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targetWidth = 1000
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targetHeight = 1000
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sourceScale = 8
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snapshotsDir = "snapshots"
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)
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@@ -42,11 +42,6 @@ func main() {
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rl.SetConfigFlags(rl.FlagMsaa4xHint)
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rl.InitWindow(targetWidth, targetHeight, "sumi sierpinski arrow")
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log.Printf("screen=%dx%d render=%dx%d",
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rl.GetScreenWidth(), rl.GetScreenHeight(),
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rl.GetRenderWidth(), rl.GetRenderHeight(),
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)
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// point at source center
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// put source center at center of screen
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var camera = TextureCam {
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@@ -56,36 +51,35 @@ func main() {
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SourceHeight: sourceHeight,
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}
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/*
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field :=
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ScaleField {
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Scale: 50.0,
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Field: &SimplexNoiseField {
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Noise: opensimplex.NewNormalized32(0),
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},
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}
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imgf := NewImageField("/home/d/Dropbox/art/passage/data/david.png")
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imageField :=
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ScaleField{
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field: &imgf,
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scale: 0.5,
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}
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*/
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//rng := rand.New(rand.NewSource(0))
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//contourSketch := NewContourLayer(rng, &imageField)
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sketch := NewSketch()
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sketch.CreateLayer("testPattern", &TestPattern{}, int32(sourceWidth), int32(sourceHeight))
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rl.SetTargetFPS(60)
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t0 := time.Now()
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ports := MakePorts()
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/*
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*/
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ports["sierpinskiArrowAngle"] = Sine{
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imageField := NewImageField("/home/d/Dropbox/art/passage/data/david.png")
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field :=
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TranslateField{
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x: -float32(sourceWidth/2.0),
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y: -float32(sourceHeight/2.0),
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field: &ScaleField {
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scale: 5.0,
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field: &imageField,
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},
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}
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rng := rand.New(rand.NewSource(0))
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contourLayer := NewContourLayer(rng, &field, sourceWidth, sourceHeight)
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sketch := NewSketch()
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//sketch.CreateLayer("testPattern", &TestPattern{}, int32(sourceWidth), int32(sourceHeight))
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//sketch.CreateLayer("actors", &contourLayer, int32(sourceWidth), int32(sourceHeight))
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sketch.CreateLayer("field", &FieldLayer { field: &field, dirty: true }, int32(sourceWidth), int32(sourceHeight))
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sketch.CreateLayer("contours", &contourLayer, int32(sourceWidth), int32(sourceHeight))
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ports := MakePorts()
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ports["sierpinskiArrowAngle"] = Sine {
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Amp: 120,
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Bias: 100,
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Freq: 0.1,
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@@ -110,20 +104,30 @@ func main() {
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sketch.Update(renderCtx)
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/**
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MAIN DRAWING
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**/
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* MAIN DRAWING
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*/
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rl.BeginDrawing()
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rl.ClearBackground(rl.Blank)
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sketch.Draw(renderCtx)
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if rl.IsKeyDown(rl.KeySpace) {
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if _, err := storage.Save(); err != nil {
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log.Printf("Error saving snapshot: %v\n", err)
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}
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}
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rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
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rl.EndDrawing()
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if rl.IsKeyDown(rl.KeySpace) {
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if _, err := storage.Save(); err != nil {
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log.Printf("Error saving snapshot: %v\n", err)
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for ch := rl.GetCharPressed(); ch != 0; ch = rl.GetCharPressed() {
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c := rune(ch)
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if c == 'c' {
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resetCamera(&camera)
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} else if c >= '1' && c <= '9' {
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zoom := 1 << int(ch - '0')
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camera.Zoom = float32(zoom)
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}
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}
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@@ -135,38 +139,50 @@ func main() {
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rl.CloseWindow()
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}
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type FieldSketch struct {
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Field Field
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func resetCamera(cam *TextureCam) {
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cam.LookAt = rl.Vector2 { X: float32(cam.SourceWidth) / 2.0, Y: float32(cam.SourceHeight) / 2.0 }
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cam.Zoom = 1.0
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}
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/*
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func (s *FieldSketch) Draw(ctx *RenderCtx) {
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fmt.Printf("drawing field")
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for x := range ctx.TargetWidth {
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for y := range ctx.TargetHeight {
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screen := rl.Vector2{X: float32(x), Y: float32(y)}
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world := rl.GetScreenToWorld2D(screen, ctx.Cam)
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v := s.Field.Get(world.X, world.Y)
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type FieldLayer struct {
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field Field
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dirty bool
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}
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func (s *FieldLayer) Update(ctx *RenderCtx) {
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;
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}
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func (s *FieldLayer) Draw(ctx *RenderCtx) {
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for x := range ctx.SourceWidth {
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for y := range ctx.SourceHeight {
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v := s.field.Get(float32(x), float32(y))
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clr := GrayCurve(v, 1.0)
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rl.DrawPixelV(world, clr)
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rl.DrawPixel(x, y, clr)
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}
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}
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s.dirty = false
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}
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func (s *FieldLayer) IsDirty() bool {
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return s.dirty
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}
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*/
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type ContourLayer struct {
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field Field
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actors []*Actor
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}
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func NewContourLayer(rng *rand.Rand, field Field) ContourLayer {
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func NewContourLayer(rng *rand.Rand, field Field, sourceWidth int, sourceHeight int) ContourLayer {
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actors := make([]*Actor, 20000)
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for i := range len(actors) {
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x := rng.Int() % sourceWidth
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y := rng.Int() % sourceHeight
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actors[i] =
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&Actor{
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position: RandRadialVec(rng, 0, 500, 0, 360),
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field: field,
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position: rl.Vector2 { X: float32(x), Y: float32(y) },
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field: field,
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stepSize: 1,
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color: rl.NewColor(11, 35, 176, 100),
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}
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@@ -177,10 +193,20 @@ func NewContourLayer(rng *rand.Rand, field Field) ContourLayer {
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}
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}
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func (s *ContourLayer) Update(ctx *RenderCtx) {
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;
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}
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func (s *ContourLayer) Draw(ctx *RenderCtx) {
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rl.BeginBlendMode(rl.BlendAdditive)
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for _, actor := range s.actors {
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actor.Draw()
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}
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rl.EndBlendMode()
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}
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func (s *ContourLayer) IsDirty() bool {
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return true
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}
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type Actor struct {
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